30 #ifndef TrackingAction_h 
   31 #define TrackingAction_h 
   55         return fNParticleInTarget;
 
   60         return fNParticleInWorld;
 
   66     std::map<const G4ParticleDefinition*, int> fNParticleInTarget;
 
   67     std::map<const G4ParticleDefinition*, int> fNParticleInWorld;
 
void SetDetector(DetectorConstruction *detector)
 
std::map< const G4ParticleDefinition *, int > & GetNParticlesCreatedInTarget()
 
std::map< const G4ParticleDefinition *, int > & GetNParticlesCreatedInWorld()
 
void PreUserTrackingAction(const G4Track *)
 
Detector construction class to define materials and geometry.