30 #ifndef TrackingAction_h
31 #define TrackingAction_h
55 return fNParticleInTarget;
60 return fNParticleInWorld;
66 std::map<const G4ParticleDefinition*, int> fNParticleInTarget;
67 std::map<const G4ParticleDefinition*, int> fNParticleInWorld;
void SetDetector(DetectorConstruction *detector)
std::map< const G4ParticleDefinition *, int > & GetNParticlesCreatedInTarget()
std::map< const G4ParticleDefinition *, int > & GetNParticlesCreatedInWorld()
void PreUserTrackingAction(const G4Track *)
Detector construction class to define materials and geometry.