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RandFlat.h
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1 // $Id:$
2 // -*- C++ -*-
3 //
4 // -----------------------------------------------------------------------
5 // HEP Random
6 // --- RandFlat ---
7 // class header file
8 // -----------------------------------------------------------------------
9 // This file is part of Geant4 (simulation toolkit for HEP).
10 
11 // Class defining methods for shooting flat random numbers, double or
12 // integers.
13 // It provides methods to fill with double flat values arrays of
14 // specified size, as well as methods for shooting sequences of 0,1 (bits).
15 // Default boundaries ]0.1[ for operator()().
16 
17 // =======================================================================
18 // Gabriele Cosmo - Created: 5th September 1995
19 // Peter Urban - ShootBit() and related stuff added: 5th Sep 1996
20 // Gabriele Cosmo - Added operator() and additional methods to fill
21 // arrays specifying boundaries: 24th Jul 1997
22 // J.Marraffino - Added default arguments as attributes and
23 // operator() with arguments: 16th Feb 1998
24 // M. Fischler - Moved copy constructor to protected so that
25 // derived RandBit can get at it.
26 // M Fischler - put and get to/from streams 12/10/04
27 // =======================================================================
28 
29 #ifndef RandFlat_h
30 #define RandFlat_h 1
31 
32 #include "CLHEP/Random/Random.h"
33 #include "CLHEP/Utility/memory.h"
35 
36 namespace CLHEP {
37 
42 class RandFlat : public HepRandom {
43 
44 public:
45 
46  inline RandFlat ( HepRandomEngine& anEngine );
47  inline RandFlat ( HepRandomEngine& anEngine, double width );
48  inline RandFlat ( HepRandomEngine& anEngine, double a, double b );
49  inline RandFlat ( HepRandomEngine* anEngine );
50  inline RandFlat ( HepRandomEngine* anEngine, double width );
51  inline RandFlat ( HepRandomEngine* anEngine, double a, double b );
52  // These constructors should be used to instantiate a RandFlat
53  // distribution object defining a local engine for it.
54  // The static generator will be skipped using the non-static methods
55  // defined below.
56  // If the engine is passed by pointer the corresponding engine object
57  // will be deleted by the RandFlat destructor.
58  // If the engine is passed by reference the corresponding engine object
59  // will not be deleted by the RandFlat destructor.
60 
61  virtual ~RandFlat();
62  // Destructor
63 
64  // Static methods to shoot random values using the static generator
65 
66  static double shoot();
67 
68  static inline double shoot( double width );
69 
70  static inline double shoot( double a, double b );
71 
72  static inline long shootInt( long n );
73 
74  static inline long shootInt( long a1, long n );
75 
76  static inline int shootBit();
77 
78  static void shootArray ( const int size, double* vect );
79 
80  static void shootArray ( const int size, double* vect,
81  double lx, double dx );
82 
83  // Static methods to shoot random values using a given engine
84  // by-passing the static generator.
85 
86  static inline double shoot ( HepRandomEngine* anEngine );
87 
88  static inline double shoot( HepRandomEngine* anEngine, double width );
89 
90  static inline double shoot( HepRandomEngine* anEngine,
91  double a, double b );
92  static inline long shootInt( HepRandomEngine* anEngine, long n );
93 
94  static inline long shootInt( HepRandomEngine* anEngine, long a1, long n );
95 
96  static inline int shootBit( HepRandomEngine* );
97 
98  static inline void shootArray ( HepRandomEngine* anEngine,
99  const int size, double* vect );
100 
101  static void shootArray ( HepRandomEngine* anEngine,
102  const int size, double* vect,
103  double lx, double dx );
104 
105  // Methods using the localEngine to shoot random values, by-passing
106  // the static generator.
107 
108  inline double fire();
109 
110  inline double fire( double width );
111 
112  inline double fire( double a, double b );
113 
114  inline long fireInt( long n );
115 
116  inline long fireInt( long a1, long n );
117 
118  inline int fireBit();
119 
120  void fireArray (const int size, double* vect);
121 
122  void fireArray (const int size, double* vect,
123  double lx, double dx);
124 
125  double operator()();
126  double operator()( double width );
127  double operator()( double a, double b );
128 
129  // Save and restore to/from streams
130 
131  std::ostream & put ( std::ostream & os ) const;
132  std::istream & get ( std::istream & is );
133 
134  std::string name() const;
136 
137  static std::string distributionName() {return "RandFlat";}
138  // Provides the name of this distribution class
139 
140  // Methods overriding the base class static saveEngineStatus ones,
141  // by adding extra data so that save in one program, then further shootBit()s
142  // will produce the identical sequence to restore in another program, then
143  // generating shootBit() randoms there
144 
145  static void saveEngineStatus( const char filename[] = "Config.conf" );
146  // Saves to file the current status of the current engine.
147 
148  static void restoreEngineStatus( const char filename[] = "Config.conf" );
149  // Restores a saved status (if any) for the current engine.
150 
151  static std::ostream& saveFullState ( std::ostream & os );
152  // Saves to stream the state of the engine and cached data.
153 
154  static std::istream& restoreFullState ( std::istream & is );
155  // Restores from stream the state of the engine and cached data.
156 
157  static std::ostream& saveDistState ( std::ostream & os );
158  // Saves to stream the state of the cached data.
159 
160  static std::istream& restoreDistState ( std::istream & is );
161  // Restores from stream the state of the cached data.
162 
163 
164 protected:
165 
166 #if 0
167  // Protected copy constructor. Defining it here disallows use by users.
168  RandFlat(const RandFlat& d);
169 #endif // 0
170 
171 private:
172 
173  // ShootBits generates an integer random number,
174  // which is used by fireBit().
175  // The number is stored in randomInt and firstUnusedBit
176 
177  inline void fireBits();
178  static inline void shootBits();
179  static inline void shootBits(HepRandomEngine*);
180 
181  // In MSB, the most significant bit of the integer random number
182  // generated by ShootBits() is set.
183  // Note:
184  // the number of significant bits must be chosen so that
185  // - an unsigned long can hold it
186  // - and it should be less than the number of bits returned
187  // by Shoot() which are not affected by precision problems
188  // on _each_ architecture.
189  // (Aim: the random generators should be machine-independent).
190 
191  static const unsigned long MSB;
192  static const int MSBBits;
193  // These two are set up in RandFlat.cc and need not be saved/restored
194 
195  unsigned long randomInt;
196  unsigned long firstUnusedBit;
197  static CLHEP_THREAD_LOCAL unsigned long staticRandomInt;
198  static CLHEP_THREAD_LOCAL unsigned long staticFirstUnusedBit;
199 
200  std::shared_ptr<HepRandomEngine> localEngine;
201  double defaultWidth;
202  double defaultA;
203  double defaultB;
204 
205 };
206 
207 } // namespace CLHEP
208 
209 #include "CLHEP/Random/RandFlat.icc"
210 
211 #endif
static int shootBit()
std::ostream & put(std::ostream &os) const
Definition: RandFlat.cc:155
std::vector< ExP01TrackerHit * > a
Definition: ExP01Classes.hh:33
long fireInt(long n)
#define width
static std::istream & restoreDistState(std::istream &is)
Definition: RandFlat.cc:211
static long shootInt(long n)
tuple b
Definition: test.py:12
HepRandomEngine & engine()
Definition: RandFlat.cc:42
static double shoot()
Definition: RandFlat.cc:59
static std::string distributionName()
Definition: RandFlat.h:137
static std::istream & restoreFullState(std::istream &is)
Definition: RandFlat.cc:242
static void restoreEngineStatus(const char filename[]="Config.conf")
Definition: RandFlat.cc:118
static std::ostream & saveDistState(std::ostream &os)
Definition: RandFlat.cc:202
const G4int n
static std::ostream & saveFullState(std::ostream &os)
Definition: RandFlat.cc:236
double operator()()
Definition: RandFlat.cc:47
#define CLHEP_THREAD_LOCAL
Definition: thread_local.h:25
void fireArray(const int size, double *vect)
Definition: RandFlat.cc:86
static void shootArray(const int size, double *vect)
Definition: RandFlat.cc:63
std::string name() const
Definition: RandFlat.cc:41
static void saveEngineStatus(const char filename[]="Config.conf")
Definition: RandFlat.cc:103
virtual ~RandFlat()
Definition: RandFlat.cc:44
RandFlat(HepRandomEngine &anEngine)