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RandExpZiggurat.h
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1 /*
2 Code adapted from:
3 http://www.jstatsoft.org/v05/i08/
4 
5 
6 Original disclaimer:
7 
8 The ziggurat method for RNOR and REXP
9 Combine the code below with the main program in which you want
10 normal or exponential variates. Then use of RNOR in any expression
11 will provide a standard normal variate with mean zero, variance 1,
12 while use of REXP in any expression will provide an exponential variate
13 with density exp(-x),x>0.
14 Before using RNOR or REXP in your main, insert a command such as
15 zigset(86947731 );
16 with your own choice of seed value>0, rather than 86947731.
17 (If you do not invoke zigset(...) you will get all zeros for RNOR and REXP.)
18 For details of the method, see Marsaglia and Tsang, "The ziggurat method
19 for generating random variables", Journ. Statistical Software.
20 
21 */
22 
23 #ifndef RandExpZiggurat_h
24 #define RandExpZiggurat_h 1
25 
26 #include "CLHEP/Random/Random.h"
27 #include "CLHEP/Utility/memory.h"
29 
30 namespace CLHEP {
31 
36 class RandExpZiggurat : public HepRandom {
37 
38 public:
39 
40  inline RandExpZiggurat ( HepRandomEngine& anEngine, double mean=1.0 );
41  inline RandExpZiggurat ( HepRandomEngine* anEngine, double mean=1.0 );
42  // These constructors should be used to instantiate a RandExpZiggurat
43  // distribution object defining a local engine for it.
44  // The static generator will be skipped using the non-static methods
45  // defined below.
46  // If the engine is passed by pointer the corresponding engine object
47  // will be deleted by the RandExpZiggurat destructor.
48  // If the engine is passed by reference the corresponding engine object
49  // will not be deleted by the RandExpZiggurat destructor.
50 
51  virtual ~RandExpZiggurat();
52  // Destructor
53 
54  // Static methods to shoot random values using the static generator
55 
56  static float shoot() {return shoot(HepRandom::getTheEngine());};
57  static float shoot( float mean ) {return shoot(HepRandom::getTheEngine(),mean);};
58 
59  /* ENGINE IS INTRINSIC FLOAT
60  static double shoot() {return shoot(HepRandom::getTheEngine());};
61  static double shoot( double mean ) {return shoot(HepRandom::getTheEngine(),mean);};
62  */
63 
64  static void shootArray ( const int size, float* vect, float mean=1.0 );
65  static void shootArray ( const int size, double* vect, double mean=1.0 );
66 
67  // Static methods to shoot random values using a given engine
68  // by-passing the static generator.
69 
70  static inline float shoot( HepRandomEngine* anEngine ) {return ziggurat_REXP(anEngine);};
71  static inline float shoot( HepRandomEngine* anEngine, float mean ) {return shoot(anEngine)*mean;};
72 
73  /* ENGINE IS INTRINSIC FLOAT
74  static inline double shoot( HepRandomEngine* anEngine ) {return ziggurat_REXP(anEngine);};
75 
76  static inline double shoot( HepRandomEngine* anEngine, double mean ) {return shoot(anEngine)*mean;};
77  */
78 
79  static void shootArray ( HepRandomEngine* anEngine, const int size, float* vect, float mean=1.0 );
80  static void shootArray ( HepRandomEngine* anEngine, const int size, double* vect, double mean=1.0 );
81 
82  // Methods using the localEngine to shoot random values, by-passing
83  // the static generator.
84 
85  inline float fire() {return fire(defaultMean);};
86  inline float fire( float mean ) {return ziggurat_REXP(localEngine.get())*mean;};
87 
88  /* ENGINE IS INTRINSIC FLOAT
89  inline double fire() {return fire(defaultMean);};
90  inline double fire( double mean ) {return ziggurat_REXP(localEngine.get())*mean;};
91  */
92 
93  void fireArray ( const int size, float* vect );
94  void fireArray ( const int size, double* vect );
95  void fireArray ( const int size, float* vect, float mean );
96  void fireArray ( const int size, double* vect, double mean );
97 
98  virtual double operator()();
99  inline float operator()( float mean ) {return fire( mean );};
100 
101  // Save and restore to/from streams
102 
103  std::ostream & put ( std::ostream & os ) const;
104  std::istream & get ( std::istream & is );
105 
106  std::string name() const;
108 
109  static std::string distributionName() {return "RandExpZiggurat";}
110  // Provides the name of this distribution class
111 
112  static bool ziggurat_init();
113 protected:
115  // Ziggurat Original code:
117  //static unsigned long jz,jsr=123456789;
118  //
119  //#define SHR3 (jz=jsr, jsr^=(jsr<<13), jsr^=(jsr>>17), jsr^=(jsr<<5),jz+jsr)
120  //#define UNI (.5 + (signed) SHR3*.2328306e-9)
121  //#define IUNI SHR3
122  //
123  //static long hz;
124  //static unsigned long iz, kn[128], ke[256];
125  //static float wn[128],fn[128], we[256],fe[256];
126  //
127  //#define RNOR (hz=SHR3, iz=hz&127, (fabs(hz)<kn[iz])? hz*wn[iz] : nfix())
128  //#define REXP (jz=SHR3, iz=jz&255, ( jz <ke[iz])? jz*we[iz] : efix())
129 
130  static CLHEP_THREAD_LOCAL unsigned long kn[128], ke[256];
131  static CLHEP_THREAD_LOCAL float wn[128],fn[128], we[256],fe[256];
132 
134 
135  static inline unsigned long ziggurat_SHR3(HepRandomEngine* anEngine) {return (unsigned int)(*anEngine);};
136  static inline float ziggurat_UNI(HepRandomEngine* anEngine) {return anEngine->flat();};
137  static inline float ziggurat_REXP(HepRandomEngine* anEngine) {
139  unsigned long jz=ziggurat_SHR3(anEngine);
140  unsigned long iz=jz&255;
141  return (jz<ke[iz]) ? jz*we[iz] : ziggurat_efix(jz,anEngine);
142  };
143  static float ziggurat_efix(unsigned long jz,HepRandomEngine* anEngine);
144 
145 private:
146 
147  // Private copy constructor. Defining it here disallows use.
149 
150  std::shared_ptr<HepRandomEngine> localEngine;
151  double defaultMean;
152 };
153 
154 } // namespace CLHEP
155 
156 namespace CLHEP {
157 
158 inline RandExpZiggurat::RandExpZiggurat(HepRandomEngine & anEngine, double mean ) : localEngine(&anEngine, do_nothing_deleter()), defaultMean(mean)
159 {
160 }
161 
162 inline RandExpZiggurat::RandExpZiggurat(HepRandomEngine * anEngine, double mean ) : localEngine(anEngine), defaultMean(mean)
163 {
164 }
165 
166 } // namespace CLHEP
167 
168 #endif
static float shoot(HepRandomEngine *anEngine, float mean)
static CLHEP_THREAD_LOCAL float we[256]
static float ziggurat_REXP(HepRandomEngine *anEngine)
static unsigned long ziggurat_SHR3(HepRandomEngine *anEngine)
float operator()(float mean)
virtual double operator()()
std::string name() const
virtual double flat()=0
static float shoot(float mean)
static float ziggurat_UNI(HepRandomEngine *anEngine)
static HepRandomEngine * getTheEngine()
Definition: Random.cc:265
static CLHEP_THREAD_LOCAL unsigned long ke[256]
static float ziggurat_efix(unsigned long jz, HepRandomEngine *anEngine)
float fire(float mean)
#define CLHEP_THREAD_LOCAL
Definition: thread_local.h:25
static void shootArray(const int size, float *vect, float mean=1.0)
static CLHEP_THREAD_LOCAL unsigned long kn[128]
static CLHEP_THREAD_LOCAL float fn[128]
RandExpZiggurat(HepRandomEngine &anEngine, double mean=1.0)
static CLHEP_THREAD_LOCAL bool ziggurat_is_init
void fireArray(const int size, float *vect)
std::ostream & put(std::ostream &os) const
static float shoot(HepRandomEngine *anEngine)
HepRandomEngine & engine()
static CLHEP_THREAD_LOCAL float fe[256]
static std::string distributionName()
static CLHEP_THREAD_LOCAL float wn[128]