47 :
G4VHit(),fEdep(0.),fPos()
77 return (
this==&right) ? 1 : 0;
80 std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs;
95 pVVisManager->
Draw(circle);
104 if (fAttDefs.empty()) {
105 fAttDefs[
"HitType"] =
106 G4AttDef(
"HitType",
"Type of hit",
"Physics",
"",
"G4String");
116 std::vector<G4AttValue>* attValues =
new std::vector<G4AttValue>;
virtual void Draw(const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0
static G4VVisManager * GetConcreteInstance()
G4int operator==(const RE05MuonHit &right) const
Definition of the RE05MuonHit class.
virtual const std::map< G4String, G4AttDef > * GetAttDefs() const
void SetFillStyle(FillStyle)
G4ThreadLocal G4Allocator< RE05MuonHit > * RE05MuonHitAllocator
virtual std::vector< G4AttValue > * CreateAttValues() const
void SetVisAttributes(const G4VisAttributes *)
const RE05MuonHit & operator=(const RE05MuonHit &right)
void SetScreenSize(G4double)