void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
 
virtual void GeneratePrimaryVertex(G4Event *evt)
 
void SetParticleEnergy(G4double aKineticEnergy)
 
static G4ParticleTable * GetParticleTable()
 
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)