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GB03BOptnSplitOrKillOnBoundary.hh
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31 
32 #ifndef GB03BOptnSplitOrKillOnBoundary_hh
33 #define GB03BOptnSplitOrKillOnBoundary_hh 1
34 
35 #include "G4VBiasingOperation.hh"
36 #include "G4ParticleChange.hh"
38 class G4LogicalVolume;
39 
41 public:
42  // -- Constructor :
44  // -- destructor:
46 
47 public:
48  // ----------------------------------------------
49  // -- Methods from G4VBiasingOperation interface:
50  // ----------------------------------------------
51  // -- Unused:
52  virtual const G4VBiasingInteractionLaw*
54  G4ForceCondition& ) {return 0;}
55  virtual G4VParticleChange*
57  const G4Track*,
58  const G4Step*,
59  G4bool& ) {return 0;}
60 
61  // -- Used methods ("non-physics biasing methods"):
62  // ------------------------------------------------
63  // -- Method to return the distance or the condition under which
64  // -- requesting the biasing. The "condition" flag will be indeed
65  // -- used to apply the operation on the geometry boundary.
66  virtual G4double
68  G4double,
70  // -- Method the generate the final state, ie, either the final states
71  // -- corresponding to the splitting or killing cases:
72  virtual G4VParticleChange*
74  const G4Step* );
75 
76  // -- Specific to this example:
77  // ----------------------------
78  // -- Set the integer splitting factor (should be >= 2):
79  // -- This determines also the killing probability : 1/splittingFactor
80  void SetSplittingFactor( G4int splittingFactor )
81  { fSplittingFactor = splittingFactor; }
82  // -- An "invention" (?) of this example: defines a probability
83  // -- to apply the splitting(killing) techniques:
84  // -- - If proba == 1, the technique is applied normally
85  // -- - if proba < 1 (say 70%) then the splitting(killing) is
86  // -- applied in only 70% of the cases.
87  // -- This "trick" is useful when the desired splitting factor
88  // -- would rather be a non-integer value, ie in case where:
89  // -- splittingFactor = k is (a bit) too small
90  // -- splittingFactor = k+1 is (a bit) too large
91  // -- then the proba can allow to tune an in between application
92  // -- of the technique.
93  // -- Specially useful when wanting to split between "1 and 2".
95  { fApplyProbability = proba; }
96 
97  G4int GetSplittingFactor() const { return fSplittingFactor; }
98  G4double GetApplyProbability() const { return fApplyProbability; }
99 
100 private:
101  G4ParticleChange fParticleChange;
102  G4ParticleChangeForNothing fParticleChangeForNothing;
103  G4int fSplittingFactor;
104  G4double fApplyProbability;
105 };
106 
107 #endif
G4double condition(const G4ErrorSymMatrix &m)
const XML_Char * name
Definition: expat.h:151
int G4int
Definition: G4Types.hh:78
bool G4bool
Definition: G4Types.hh:79
Definition: G4Step.hh:76
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &)
virtual G4double DistanceToApplyOperation(const G4Track *, G4double, G4ForceCondition *condition)
virtual G4VParticleChange * GenerateBiasingFinalState(const G4Track *, const G4Step *)
void SetSplittingFactor(G4int splittingFactor)
double G4double
Definition: G4Types.hh:76
G4ForceCondition
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &)