36 #ifndef G4TripathiLightCrossSection_h
37 #define G4TripathiLightCrossSection_h
109 lowEnergyCheck = aLowEnergyCheck;
virtual G4double GetElementCrossSection(const G4DynamicParticle *theProjectile, G4int Z, const G4Material *mat=0)
virtual G4bool IsElementApplicable(const G4DynamicParticle *theProjectile, G4int Z, const G4Material *)
void SetLowEnergyCheck(G4bool)
G4TripathiLightCrossSection()
~G4TripathiLightCrossSection()