40 #ifndef G4QMDSystem_hh
41 #define G4QMDSystem_hh
75 G4int numberOfCollision;
void SetParticipant(G4QMDParticipant *particle)
void SubtractSystem(G4QMDSystem *)
G4QMDParticipant * EraseParticipant(G4int i)
G4int GetTotalNumberOfParticipant()
std::vector< G4QMDParticipant * > participants
G4QMDParticipant * GetParticipant(G4int i)
void DeleteParticipant(G4int i)
void InsertParticipant(G4QMDParticipant *particle, G4int j)
void IncrementCollisionCounter()
void SetSystem(G4QMDSystem *, G4ThreeVector, G4ThreeVector)