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G4QMDSystem.hh
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26 // -------------------------------------------------------------------
27 // GEANT4 Class file
28 //
29 //
30 // File name: G4QMDSystem.hh
31 //
32 // Author: Koi, Tatsumi (tkoi@slac.stanford.edu)
33 //
34 // Creation date: 29 March 2007
35 // -----------------------------------------------------------------------------
36 //
37 // 080602 Fix memory leaks by T. Koi
38 // 081120 Add EraseParticipant and InsertParticipant Methods by T. Koi
39 
40 #ifndef G4QMDSystem_hh
41 #define G4QMDSystem_hh
42 
43 #include "G4QMDParticipant.hh"
44 
46 {
47  public:
48  G4QMDSystem();
49  virtual ~G4QMDSystem();
50 
51  void SetParticipant( G4QMDParticipant* particle ) { participants.push_back ( particle ); };
53 
54  void SubtractSystem ( G4QMDSystem* );
55 
56  G4QMDParticipant* EraseParticipant( G4int i ) { G4QMDParticipant* particle = participants[ i ]; participants.erase( std::find ( participants.begin() , participants.end() , participants[ i ] ) ) ; return particle; };
57  void DeleteParticipant( G4int i ) { delete participants[ i ] ; participants.erase( std::find ( participants.begin() , participants.end() , participants[ i ] ) ); };
58  void InsertParticipant( G4QMDParticipant* particle , G4int j );
59 
61 
63 
64  void IncrementCollisionCounter() { numberOfCollision++; };
65  G4int GetNOCollision() { return numberOfCollision; };
66 
67  void ShowParticipants();
68 
69  void Clear();
70 
71  protected:
72  std::vector< G4QMDParticipant* > participants;
73 
74  private:
75  G4int numberOfCollision;
76 };
77 
78 #endif
G4int GetNOCollision()
Definition: G4QMDSystem.hh:65
void SetParticipant(G4QMDParticipant *particle)
Definition: G4QMDSystem.hh:51
void SubtractSystem(G4QMDSystem *)
Definition: G4QMDSystem.cc:59
void Clear()
Definition: G4QMDSystem.cc:68
G4QMDParticipant * EraseParticipant(G4int i)
Definition: G4QMDSystem.hh:56
int G4int
Definition: G4Types.hh:78
virtual ~G4QMDSystem()
Definition: G4QMDSystem.cc:39
G4int GetTotalNumberOfParticipant()
Definition: G4QMDSystem.hh:60
std::vector< G4QMDParticipant * > participants
Definition: G4QMDSystem.hh:72
G4QMDParticipant * GetParticipant(G4int i)
Definition: G4QMDSystem.hh:62
void DeleteParticipant(G4int i)
Definition: G4QMDSystem.hh:57
void ShowParticipants()
Definition: G4QMDSystem.cc:79
void InsertParticipant(G4QMDParticipant *particle, G4int j)
Definition: G4QMDSystem.cc:110
void IncrementCollisionCounter()
Definition: G4QMDSystem.hh:64
void SetSystem(G4QMDSystem *, G4ThreeVector, G4ThreeVector)
Definition: G4QMDSystem.cc:46