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G4PhysListRegistry.hh
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27 // $Id:
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31 //
32 // GEANT4 Class header file
33 //
34 //
35 // File name: G4PhysListRegistry
36 //
37 // Author R. Hatcher 2014-10-15
38 //
39 // Modifications: based on G4PhysicsConstructorRegistry
40 //
41 //
42 // Class Description
43 // This is a singleton keeping pointers to all physics lists
44 // Class Description - End
45 
46 #ifndef G4PhysListRegistry_h
47 #define G4PhysListRegistry_h 1
48 
49 #include <vector>
50 #include <map>
51 #include "globals.hh"
52 
53 
56 
58 {
59 public:
60 
61  static G4PhysListRegistry* Instance();
62  // access
63 
65 
67  void AddPhysicsExtension(G4String name, G4String procname);
68  // mapping from extension name to actual physics contructor process name
69 
72 
73 
75 
76  const std::vector<G4String>& AvailablePhysLists() const;
77  const std::vector<G4String>& AvailablePhysicsExtensions() const;
78  const std::vector<G4String>& AvailablePhysListsEM() const;
79 
80  void PrintAvailablePhysLists() const;
81 
82  G4bool DeconstructPhysListName(const G4String& name, G4String& plBase,
83  std::vector<G4String>& physExt,
84  std::vector<G4int>& replace,
85  G4int verbose=0) const;
86 
87  inline void SetVerbose(G4int val) { verbose = val; }
88  inline G4int GetVerbose() const { return verbose; }
89 
90  inline void SetUnknownFatal(G4int val) { unknownFatal = val; }
91  inline G4int GetUnknownFatal() const { return unknownFatal; }
92 
93  void SetUserDefaultPhysList(const G4String& name="");
94  inline G4String GetUserDefaultPhysList() const { return userDefault; }
95  // set a prefered list in case where $PHYSLIST isn't defined
96  // if not set (or called with "") this falls back to system default
97 
98  inline G4String GetSystemDefaultPhysList() const { return systemDefault; }
99 
100 private:
101 
103 
104  static G4ThreadLocal G4PhysListRegistry* theInstance;
105 
106  std::map <G4String, G4VBasePhysListStamper*> factories;
107  std::map <G4String, G4String> physicsExtensions;
108 
109  G4int verbose;
110  G4int unknownFatal;
111  G4String userDefault;
112  G4String systemDefault;
113 
115  // Make these mutable and update them on each request because the map might
116  // have been updated by the addition of new entries
117  // The only reason to have them at all is that that original interface
118  // returned a const reference and so we can't pass back a local object
119  // created upon the call of the method
120  mutable std::vector<G4String> availBasePhysLists;
121  mutable std::vector<G4String> availExtensions;
122 
123 };
124 
125 #endif
const XML_Char * name
Definition: expat.h:151
void AddFactory(G4String name, G4VBasePhysListStamper *)
G4int GetUnknownFatal() const
#define G4ThreadLocal
Definition: tls.hh:89
int G4int
Definition: G4Types.hh:78
G4int GetVerbose() const
bool G4bool
Definition: G4Types.hh:79
G4String GetUserDefaultPhysList() const
G4VModularPhysicsList * GetModularPhysicsListFromEnv()
static G4PhysListRegistry * Instance()
void SetUnknownFatal(G4int val)
void SetUserDefaultPhysList(const G4String &name="")
void SetVerbose(G4int val)
const std::vector< G4String > & AvailablePhysListsEM() const
const std::vector< G4String > & AvailablePhysicsExtensions() const
G4bool DeconstructPhysListName(const G4String &name, G4String &plBase, std::vector< G4String > &physExt, std::vector< G4int > &replace, G4int verbose=0) const
void PrintAvailablePhysLists() const
G4bool IsReferencePhysList(G4String nam) const
G4String GetSystemDefaultPhysList() const
const std::vector< G4String > & AvailablePhysLists() const
G4VModularPhysicsList * GetModularPhysicsList(const G4String &name)
void AddPhysicsExtension(G4String name, G4String procname)