139 thePosition=aPosition;
150 theMomentum=aMomentum;
const G4LorentzVector & Get4Momentum() const
G4Parton & operator=(const G4Parton &right)
int operator!=(const G4Parton &right) const
void Set4Momentum(const G4LorentzVector &aMomentum)
G4ParticleDefinition * GetDefinition()
G4int GetPDGEncoding() const
int operator==(const G4Parton &right) const
void DefineMomentumInZ(G4double aLightConeMomentum, G4bool aDirection)
void SetDefinition(G4ParticleDefinition *aDefinition)
G4ParticleDefinition * theDefinition
void SetColour(G4int aColour)
const G4ThreeVector & GetPosition() const
void SetSpinZ(G4double aSpinZ)
G4double GetPDGMass() const
void SetIsoSpinZ(G4double anIsoSpinZ)
void SetPosition(const G4ThreeVector &aPosition)