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G4ParticleHPElasticFS.hh
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25 //
26 //
27 //
28 // 25-08-06 New Final State type (refFlag==3 , Legendre (Low Energy) + Probability (High Energy) )
29 // is added by T. KOI
30 //
31 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
32 //
33 #ifndef G4ParticleHPElasticFS_h
34 #define G4ParticleHPElasticFS_h 1
35 
36 #include "globals.hh"
37 #include "G4HadProjectile.hh"
38 #include "G4HadFinalState.hh"
41 #include "G4ParticleHPPartial.hh"
44 #include "G4ParticleHPNames.hh"
45 
47 {
48  public:
49 
51  {
52  hasXsec = false;
53  theCoefficients = 0;
54  theProbArray = 0;
55 
56  repFlag = 0;
57  tE_of_repFlag3 = 0.0;
58  targetMass = 0.0;
59  frameFlag = 0;
60  }
62  {
63  if(theCoefficients!=0) delete theCoefficients;
64  if(theProbArray!=0) delete theProbArray;
65  }
66  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
67  G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack);
69  {
71  return theNew;
72  }
73 
74  private:
75  G4int repFlag; // Legendre coeff(1), or probability array(2), or isotropic(0).
76  // add 3: for Legendre (Low Energy) + Probability (High Energy)
77  G4double tE_of_repFlag3; // transition energy in case of repFlag 3:
78  G4double targetMass; // in neutronmass units.
79  G4int frameFlag; // CMS or Lab system.
80 
81  G4ParticleHPLegendreStore * theCoefficients; // the legendre coefficients
82  G4ParticleHPPartial * theProbArray; // the probability array p,costh for energy
83  G4ParticleHPInterpolator theInt; // interpolation
84 
85  G4ParticleHPFastLegendre theLegend; // fast look-up for leg-integrals
86 };
87 #endif
int G4int
Definition: G4Types.hh:78
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)
double A(double temperature)
G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack)
G4ParticleHPFinalState * New()
double G4double
Definition: G4Types.hh:76