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G4ParallelWorldPhysics.cc
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25 //
26 // $Id$
27 //
28 //---------------------------------------------------------------------------
29 //
30 // ClassName: G4ParallelWorldPhysics
31 //
32 // Author: M. Asai (May.15.2013)
33 //
34 // Modified:
35 //
36 //----------------------------------------------------------------------------
37 //
38 //
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41 
43 
44 #include "G4ParticleDefinition.hh"
45 #include "G4ProcessManager.hh"
46 
49 
50 // factory
52 //
54 
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56 
58  : G4VPhysicsConstructor(name), fLayeredMass(layeredMass)
59 {;}
60 
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62 
64 {;}
65 
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67 
69 {;}
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72 
74 {
75  // Make sure the parallel world registered
78 
79  // Add parallel world process
80  G4ParallelWorldProcess* theParallelWorldProcess
82  theParallelWorldProcess->SetParallelWorld(namePhysics);
83  theParallelWorldProcess->SetLayeredMaterialFlag(fLayeredMass);
84 
85  auto myParticleIterator=GetParticleIterator();
86  myParticleIterator->reset();
87  while( (*myParticleIterator)() ){
88  G4ParticleDefinition* particle = myParticleIterator->value();
89  G4ProcessManager* pmanager = particle->GetProcessManager();
90  pmanager->AddProcess(theParallelWorldProcess);
91  if(theParallelWorldProcess->IsAtRestRequired(particle))
92  {pmanager->SetProcessOrdering(theParallelWorldProcess, idxAtRest, 9900);}
93  pmanager->SetProcessOrderingToSecond(theParallelWorldProcess, idxAlongStep);
94  pmanager->SetProcessOrdering(theParallelWorldProcess, idxPostStep, 9900);
95  }
96 }
97 
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G4ParallelWorldPhysics(const G4String &name="ParallelWP", G4bool layerdMass=false)
const XML_Char * name
Definition: expat.h:151
void SetProcessOrderingToSecond(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt)
G4bool IsAtRestRequired(G4ParticleDefinition *)
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const
void SetParallelWorld(G4String parallelWorldName)
bool G4bool
Definition: G4Types.hh:79
G4int AddProcess(G4VProcess *aProcess, G4int ordAtRestDoIt=ordInActive, G4int ordAlongSteptDoIt=ordInActive, G4int ordPostStepDoIt=ordInActive)
void SetLayeredMaterialFlag(G4bool flg=true)
void SetProcessOrdering(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt, G4int ordDoIt=ordDefault)
static G4TransportationManager * GetTransportationManager()
G4VPhysicalVolume * GetParallelWorld(const G4String &worldName)
G4ProcessManager * GetProcessManager() const
#define G4_DECLARE_PHYSCONSTR_FACTORY(physics_constructor)