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G4OpenInventorWin.cc
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27 // $Id: G4OpenInventorWin.cc 97241 2016-05-30 12:06:54Z gcosmo $
28 //
29 // OpenInventor graphics system factory.
30 
31 #ifdef G4VIS_BUILD_OIWIN32_DRIVER
32 
33 // this :
34 #include "G4OpenInventorWin.hh"
35 
36 #include <Inventor/Win/SoWin.h>
37 
40 #include "G4Win32.hh"
41 
43 :G4OpenInventor("OpenInventorWin","OIWin32",G4VGraphicsSystem::threeD)
44 ,fInited(false)
45 {
46 }
47 
48 void G4OpenInventorWin::Initialize ()
49 {
50  if(fInited) return; //Done
51 
52  SetInteractorManager (G4Win32::getInstance());
53  GetInteractorManager () -> RemoveDispatcher((G4DispatchFunction)G4Win32::DispatchWin32Event);
54  GetInteractorManager () -> AddDispatcher((G4DispatchFunction)SoWin::dispatchEvent);
55 
56  HWND toplevel = (HWND)GetInteractorManager()->GetMainInteractor();
57 
58  if(!SoWin::getTopLevelWidget()) SoWin::init(toplevel);
59 
60  InitNodes();
61 
62  fInited = true;
63 }
64 
67 {
68  Initialize();
69  G4OpenInventorSceneHandler* pScene = (G4OpenInventorSceneHandler*)&scene;
70  return new G4OpenInventorWinViewer (*pScene, name);
71 }
72 
73 
74 #endif
const XML_Char * name
Definition: expat.h:151
G4VInteractorManager * GetInteractorManager()
G4Interactor GetMainInteractor()
G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name="")
virtual ~G4OpenInventorWin()
G4bool(* G4DispatchFunction)(void *)
void SetInteractorManager(G4VInteractorManager *)