29 #ifdef G4VIS_BUILD_OI_DRIVER 
   66   interactorManager = im;
 
   69   return interactorManager;
 
   96   G4bool isCompatible = 
false;
 
  106   while (
G4UIbatch* batch = dynamic_cast<G4UIbatch*>(session)) {
 
  107     session = batch->GetPreviousSession();
 
G4UIsession * GetSession() const 
 
G4VInteractorManager * GetInteractorManager()
 
static void initClass()
Class Initializer, required. 
 
static void initClass(void)
 
static void initClass()
Class Initializer, required. 
 
static G4UImanager * GetUIpointer()
 
static void initClass()
Class Initializer, required. 
 
static void initClass()
Class Initializer, required. 
 
G4OpenInventor(const G4String, const G4String, G4VGraphicsSystem::Functionality)
 
static G4UIterminal * session
 
void SetInteractorManager(G4VInteractorManager *)
 
G4VSceneHandler * CreateSceneHandler(const G4String &name)
 
static void initClass(void)
 
G4bool IsUISessionCompatible() const 
 
static void initClass()
Class Initializer, required. 
 
virtual ~G4OpenInventor()