40 : fVPhysicalVolume(&aVolume),
50 return *fVPhysicalVolume;
60 : fVPhysicalVolume(rhs.fVPhysicalVolume),
67 fVPhysicalVolume = rhs.fVPhysicalVolume;
69 fRepNum = rhs.fRepNum;
bool operator!=(const BasicVector3D< float > &a, const BasicVector3D< float > &b)
bool operator==(const BasicVector3D< float > &a, const BasicVector3D< float > &b)
G4int GetReplicaNumber() const
const G4VPhysicalVolume & GetPhysicalVolume() const
G4GeometryCell(const G4VPhysicalVolume &aVolume, G4int RepNum)
G4GeometryCell & operator=(const G4GeometryCell &rhs)