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G4ElementaryParticleCollider.hh
Go to the documentation of this file.
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4ElementaryParticleCollider.hh 71940 2013-06-28 19:04:44Z mkelsey $
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//
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// 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
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// 20100315 M. Kelsey -- Remove "using" directive and unnecessary #includes.
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// 20100407 M. Kelsey -- Eliminate return-by-value std::vector<> by creating
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// three data buffers for particles, momenta, and particle types.
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// The following functions now return void and are non-const:
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// ::generateSCMfinalState()
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// ::generateMomModules() (also remove input vector)
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// ::generateStrangeChannelPartTypes()
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// ::generateSCMpionAbsorption()
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// 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide(); merge
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// public vs. private ::collide() functions.
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// 20100511 M. Kelsey -- Remove G4PionSampler and G4NucleonSampler. Expand
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// particle-types selector to all modes, not just strangeness.
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// 20100517 M. Kelsey -- Inherit from common base class, make arrays static
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// 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
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// 20100726 M. Kelsey -- Move remaining std::vector<> buffers here
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// 20100804 M. Kelsey -- Add printFinalStateTables() function.
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// 20110923 M. Kelsey -- Add optional stream& to printFinalStateTables().
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// 20130129 M. Kelsey -- Add static arrays and interpolators for two-body
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// angular distributions (addresses MT thread-local issue)
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// 20130131 D. Wright -- Use new *AngDst classes for gamma-N two-body
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// 20130220 M. Kelsey -- Replace two-body angular code with new *AngDst classes
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// 20130221 M. Kelsey -- Move two-body angular dist classes to factory
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// 20130306 M. Kelsey -- Move printFinalStateTables() to table factory
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// 20130307 M. Kelsey -- Reverse order of dimensions for rmn array
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// 20130422 M. Kelsey -- Move kinematics to G4CascadeFinalStateAlgorithm
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// 20130508 D. Wright -- Add muon capture, with absorption on quasideuterons
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// 20130620 Address Coverity complaint about missing copy actions
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// 20130628 Add function to split dibaryon into particle_kinds list
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// 20141009 M. Kelsey -- Add pion absorption by single nucleons, with
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// nuclear recoil. Improves pi- capture performance.
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#ifndef G4ELEMENTARY_PARTICLE_COLLIDER_HH
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#define G4ELEMENTARY_PARTICLE_COLLIDER_HH
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#include "
G4CascadeColliderBase.hh
"
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#include "
G4CascadeFinalStateGenerator.hh
"
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#include "
G4CascadeInterpolator.hh
"
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#include "
G4InuclElementaryParticle.hh
"
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#include "
G4LorentzVector.hh
"
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#include <iosfwd>
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#include <vector>
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class
G4CollisionOutput
;
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class
G4ElementaryParticleCollider
:
public
G4CascadeColliderBase
{
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public
:
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G4ElementaryParticleCollider
();
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virtual
~G4ElementaryParticleCollider
() {};
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void
collide
(
G4InuclParticle
* bullet,
G4InuclParticle
*
target
,
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G4CollisionOutput
& output);
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void
setNucleusState
(
G4int
a
,
G4int
z
) {
// Nucleus to use for recoil
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nucleusA =
a
; nucleusZ =
z
;
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}
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private
:
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G4int
generateMultiplicity(
G4int
is,
G4double
ekin)
const
;
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void
generateOutgoingPartTypes(
G4int
is,
G4int
mult,
G4double
ekin);
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void
generateSCMfinalState(
G4double
ekin,
G4double
etot_scm,
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G4InuclElementaryParticle
* particle1,
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G4InuclElementaryParticle
* particle2);
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// Pion (or photon) absorption on a dibaryon
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void
generateSCMpionAbsorption(
G4double
etot_scm,
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G4InuclElementaryParticle
* particle1,
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G4InuclElementaryParticle
* particle2);
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// Muon absorption on a dibaryon (with outgoing neutrino)
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void
generateSCMmuonAbsorption(
G4double
etot_scm,
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G4InuclElementaryParticle
* particle1,
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G4InuclElementaryParticle
* particle2);
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// Pion absorption on a single nucleon (charge exchange)
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void
generateSCMpionNAbsorption(
G4double
etot_scm,
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G4InuclElementaryParticle
* particle1,
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G4InuclElementaryParticle
* particle2);
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G4bool
pionNucleonAbsorption(
G4double
ekin)
const
;
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G4bool
splitQuasiDeuteron(
G4int
qdtype);
// Fill kinds with NN components
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void
fillOutgoingMasses();
// Fill mass arrays from particle types
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// Utility class to generate final-state kinematics
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G4CascadeFinalStateGenerator
fsGenerator;
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// Internal buffers for lists of secondaries
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std::vector<G4InuclElementaryParticle> particles;
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std::vector<G4LorentzVector> scm_momentums;
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std::vector<G4double> modules;
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std::vector<G4double> masses;
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std::vector<G4double> masses2;
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std::vector<G4int> particle_kinds;
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// Nuclear environment (to do pion-nucleon absorption)
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G4int
nucleusA, nucleusZ;
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private
:
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// Copying of modules is forbidden
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G4ElementaryParticleCollider
(
const
G4ElementaryParticleCollider
&);
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G4ElementaryParticleCollider
& operator=(
const
G4ElementaryParticleCollider
&);
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};
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#endif
/* G4ELEMENTARY_PARTICLE_COLLIDER_HH */
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G4LorentzVector.hh
G4ElementaryParticleCollider::~G4ElementaryParticleCollider
virtual ~G4ElementaryParticleCollider()
Definition:
G4ElementaryParticleCollider.hh:77
target
const XML_Char * target
Definition:
expat.h:268
G4CascadeColliderBase
Definition:
G4CascadeColliderBase.hh:63
a
std::vector< ExP01TrackerHit * > a
Definition:
ExP01Classes.hh:33
G4ElementaryParticleCollider::collide
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
Definition:
G4ElementaryParticleCollider.cc:144
G4ElementaryParticleCollider
Definition:
G4ElementaryParticleCollider.hh:74
G4int
int G4int
Definition:
G4Types.hh:78
G4ElementaryParticleCollider::G4ElementaryParticleCollider
G4ElementaryParticleCollider()
Definition:
G4ElementaryParticleCollider.cc:138
G4bool
bool G4bool
Definition:
G4Types.hh:79
G4CascadeColliderBase.hh
G4InuclParticle
Definition:
G4InuclParticle.hh:53
G4InuclElementaryParticle
Definition:
G4InuclElementaryParticle.hh:59
G4ElementaryParticleCollider::setNucleusState
void setNucleusState(G4int a, G4int z)
Definition:
G4ElementaryParticleCollider.hh:82
G4CascadeFinalStateGenerator.hh
G4CascadeFinalStateGenerator
Definition:
G4CascadeFinalStateGenerator.hh:46
test.z
tuple z
Definition:
test.py:28
G4CascadeInterpolator.hh
G4double
double G4double
Definition:
G4Types.hh:76
G4InuclElementaryParticle.hh
G4CollisionOutput
Definition:
G4CollisionOutput.hh:67
source
geant4.10.03.p03
source
processes
hadronic
models
cascade
cascade
include
G4ElementaryParticleCollider.hh
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