102 if(wasActivated) {
return; }
110 myParticleIterator->reset();
113 while( (*myParticleIterator)() )
115 particle = myParticleIterator->value();
virtual void ConstructParticle()
virtual G4bool IsApplicable(const G4ParticleDefinition &)
static void ConstructParticle()
static void ConstructParticle()
static void ConstructParticle()
const G4String & GetParticleName() const
static void ConstructParticle()
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const
G4GLOB_DLL std::ostream G4cout
static void ConstructParticle()
virtual ~G4DecayPhysics()
G4bool RegisterProcess(G4VProcess *process, G4ParticleDefinition *particle)
static void ConstructParticle()
static G4PhysicsListHelper * GetPhysicsListHelper()
G4DecayPhysics(G4int ver=1)
virtual void ConstructProcess()
#define G4_DECLARE_PHYSCONSTR_FACTORY(physics_constructor)