43 #ifndef G4COLLISIONPN_HH 
   44 #define G4COLLISIONPN_HH 
   75   { 
return crossSectionSource; }
 
   85   std::vector<G4String> colliders1;
 
   86   std::vector<G4String> colliders2;
 
G4bool operator==(const G4CollisionPN &right) const 
 
virtual G4String GetName() const 
 
virtual const G4VAngularDistribution * GetAngularDistribution() const 
 
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const 
 
G4bool operator!=(const G4CollisionPN &right) const 
 
virtual const G4VCrossSectionSource * GetCrossSectionSource() const