26 #ifndef G4CASCADE_RECOIL_MAKER_HH
27 #define G4CASCADE_RECOIL_MAKER_HH
77 const std::vector<G4CascadParticle>& cparticles);
90 theExcitons = exciton;
G4bool goodNucleus() const
G4bool wholeEvent() const
const G4LorentzVector & getRecoilMomentum() const
G4double getRecoilExcitation() const
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &output)
virtual ~G4CascadeRecoilMaker()
G4bool goodRecoil() const
G4bool goodFragment() const
static constexpr double MeV
G4bool unphysicalRecoil() const
G4InuclNuclei * makeRecoilNuclei(G4InuclParticle::Model model=G4InuclParticle::DefaultModel)
void setTolerance(G4double tolerance)
void setRecoilExcitation(G4double Eexc)
G4CascadeRecoilMaker(G4double tolerance=0.001 *CLHEP::MeV)
const XML_Char XML_Content * model
void addExcitonConfiguration(const G4ExitonConfiguration exciton)
G4Fragment * makeRecoilFragment()