67   minNumberInteractionsBohr(2.0),
 
  102   if(meanLoss <= minLoss) { 
return meanLoss; }
 
  107   G4double navr = meanLoss*meanLoss/siga;
 
  109   if (navr >= minNumberInteractionsBohr) {
 
  112     if ( meanLoss > minFraction*kineticEnergy ) {
 
  113       G4double gam = (kineticEnergy - meanLoss)/particleMass + 1.0;
 
  115       if(b2 < xmin*beta2) b2 = xmin*beta2;
 
  118       siga *= 0.25*(1.0 + 
x)*(x3 + (1.0/b2 - 0.5)/(1.0/beta2 - 0.5) );
 
  121     G4double twomeanLoss = meanLoss + meanLoss;
 
  124     if(twomeanLoss < siga) {
 
  128         x = (loss - meanLoss)/siga;
 
  135       } 
while (0.0 > loss || loss > twomeanLoss);
 
  141     loss = meanLoss*n/navr;
 
  159   G4double etot = kineticEnergy + particleMass;
 
  160   beta2 = kineticEnergy*(kineticEnergy + 2.0*particleMass)/(etot*etot);
 
  162                  * electronDensity * chargeSquare;
 
ThreeVector shoot(const G4int Ap, const G4int Af)
 
G4long G4Poisson(G4double mean)
 
G4double GetKineticEnergy() const 
 
G4ParticleDefinition * GetDefinition() const 
 
virtual G4double SampleFluctuations(const G4MaterialCutsCouple *, const G4DynamicParticle *, G4double, G4double, G4double) override
 
virtual void InitialiseMe(const G4ParticleDefinition *) override
 
G4double GetElectronDensity() const 
 
virtual ~G4BohrFluctuations()
 
static constexpr double eplus
 
static constexpr double eV
 
virtual G4double Dispersion(const G4Material *, const G4DynamicParticle *, G4double, G4double) override
 
G4BohrFluctuations(const G4String &nam="BohrFluc")
 
G4double GetPDGMass() const 
 
G4double GetPDGCharge() const 
 
const G4Material * GetMaterial() const