Geant4  10.03.p03
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F02RunAction.cc
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30 // $Id: F02RunAction.cc 92497 2015-09-02 07:23:12Z gcosmo $
31 //
32 //
33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
34 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
35 
36 #include "F02RunAction.hh"
37 #include "F02RunMessenger.hh"
38 
39 #include "G4Run.hh"
40 #include "G4UImanager.hh"
41 #include "G4VVisManager.hh"
42 
43 #include "Randomize.hh"
44 
45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46 
48  : G4UserRunAction(),
49  fMessenger(0),
50  fSaveRndm(0)
51 {
52  fMessenger = new F02RunMessenger(this);
53 }
54 
55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
56 
58 {
59  delete fMessenger;
60 }
61 
62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63 
65 {
66  // save Rndm status
67  if (fSaveRndm > 0)
68  {
69  G4Random::showEngineStatus();
70  G4Random::saveEngineStatus("beginOfRun.rndm");
71  }
73 
75 
76  if (visManager) ui->ApplyCommand("/vis/scene/notifyHandlers");
77 }
78 
79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
80 
82 {
84  {
85  G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update");
86  }
87 
88  // save Rndm status
89 
90  if (fSaveRndm == 1)
91  {
92  G4Random::showEngineStatus();
93  G4Random::saveEngineStatus("endOfRun.rndm");
94  }
95 }
96 
97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
virtual void EndOfRunAction(const G4Run *)
Definition: F02RunAction.cc:81
static G4VVisManager * GetConcreteInstance()
virtual void BeginOfRunAction(const G4Run *)
Definition: F02RunAction.cc:64
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:59
Definition of the F02RunMessenger class.
Definition: G4Run.hh:46
Definition of the F02RunAction class.
virtual ~F02RunAction()
Definition: F02RunAction.cc:57
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:447