111   if (charge != 0.) fChargTrLength += trkLength;
 
  112   else              fNeutrTrLength += trkLength;   
 
  120   f_dEdL[Lbin] += dEstep; f_dEdR[Rbin] += dEstep;
 
  127   if (q == 0.0) { fNeutralStep += 1.0; }
 
  128   else          { fChargedStep += 1.0; }  
 
The primary generator action class with particle gun. 
 
void FillPerStep(G4double, G4int, G4int)
 
void InitializePerEvent()
 
void SetVerbose(G4int val)
 
void FillPerTrack(G4double, G4double)
 
std::vector< G4double > MyVector
 
Detector construction class to define materials and geometry. 
 
virtual void Merge(const G4Run *)