Geant4  10.03.p02
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PrimaryGeneratorAction.hh
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26 // $Id: PrimaryGeneratorAction.hh 67994 2013-03-13 11:05:39Z gcosmo $
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31 
32 #ifndef PrimaryGeneratorAction_h
33 #define PrimaryGeneratorAction_h 1
34 
35 //---------------------------------------------------------------------------
36 //
37 // ClassName: PrimaryGeneratorAction
38 //
39 // Description: Generate primary beam
40 //
41 // Authors: V.Grichine, V.Ivanchenko
42 //
43 // Modified:
44 //
45 //----------------------------------------------------------------------------
46 //
47 
48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
50 
51 #include "G4Event.hh"
52 #include "G4ParticleGun.hh"
54 #include "G4ThreeVector.hh"
55 #include "globals.hh"
56 
57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
58 
61 
63 {
64 public:
65 
66  // The constructor defines a ParticleGun object, which allows
67  // shooting a beam of particles through the experimental set-up.
69 
70  //The destructor. It deletes the ParticleGun.
71  virtual ~PrimaryGeneratorAction();
72 
73  //It reads the parameters of the primary particles.
74  //Generates the primary event via the ParticleGun method.
75  void GeneratePrimaries(G4Event* anEvent);
76 
77  //Get/Set methods
78  void SetBeamEnergy(G4double val);
79 
80  inline void SetBeamSigmaE(G4double val) { fSigmaE = val; };
81  inline void SetBeamX(G4double val) { fX0 = val;};
82  inline void SetBeamY(G4double val) { fY0 = val;};
83  inline void SetBeamZ(G4double val) { fZ0 = val;};
84  inline void SetBeamSigmaX(G4double val) { fSigmaX = val;};
85  inline void SetBeamSigmaY(G4double val) { fSigmaY = val;};
86  inline void SetBeamSigmaZ(G4double val) { fSigmaY = val;};
87  inline void SetBeamMinCosTheta(G4double val) { fMinCosTheta = val;};
88  inline void SetSigmaTheta(G4double val) { fSigmaTheta = val;};
89  inline void SetVerbose(G4int val) { fVerbose = val;};
90  inline void SetRandom(const G4String& type) { fGauss = type;};
91 
92 private:
93 
94  void InitializeMe();
95 
98 
99  G4ParticleGun* fParticleGun;
100  PrimaryGeneratorMessenger* fMessenger;
101  DetectorConstruction* fDetector;
102 
103  G4int fCounter;
104  G4int fVerbose;
105  G4double fX0, fY0, fZ0;
106  G4double fSigmaX, fSigmaY, fSigmaZ;
107  G4double fRMax2;
108  G4double fSigmaE;
109  G4double fSigmaTheta;
110  G4double fEnergy;
111  G4double fMinCosTheta;
112  G4ThreeVector fPosition;
113  G4ThreeVector fDirection;
114  G4String fGauss;
115 };
116 
117 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
118 
119 #endif
120 
121 
122 
123 
124 
125 
void SetBeamSigmaY(G4double val)
The primary generator action class with particle gun.
void SetBeamMinCosTheta(G4double val)
void SetBeamSigmaX(G4double val)
void SetBeamSigmaZ(G4double val)
void SetSigmaTheta(G4double val)
int G4int
Definition: G4Types.hh:78
void SetRandom(const G4String &type)
void SetBeamSigmaE(G4double val)
Detector construction class to define materials and geometry.
void SetBeamEnergy(G4double val)
double G4double
Definition: G4Types.hh:76