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exampleB3a.cc File Reference

Main program of the B3a example. More...

#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "Randomize.hh"
#include "B3DetectorConstruction.hh"
#include "B3PhysicsList.hh"
#include "B3aActionInitialization.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
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Functions

int main (int argc, char **argv)
 

Detailed Description

Main program of the B3a example.

Definition in file exampleB3a.cc.

Function Documentation

int main ( int  argc,
char **  argv 
)

Definition at line 50 of file exampleB3a.cc.

51 {
52  // Detect interactive mode (if no arguments) and define UI session
53  //
54  G4UIExecutive* ui = 0;
55  if ( argc == 1 ) {
56  ui = new G4UIExecutive(argc, argv);
57  }
58 
59  // Choose the Random engine
60  //
61  G4Random::setTheEngine(new CLHEP::RanecuEngine);
62 
63  // Construct the default run manager
64  //
65 #ifdef G4MULTITHREADED
66  G4MTRunManager* runManager = new G4MTRunManager;
67 #else
68  G4RunManager* runManager = new G4RunManager;
69 #endif
70 
71  // Set mandatory initialization classes
72  //
74  //
75  runManager->SetUserInitialization(new B3PhysicsList);
76 
77  // Set user action initialization
78  //
80 
81  // Initialize visualization
82  //
83  G4VisManager* visManager = new G4VisExecutive;
84  // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
85  // G4VisManager* visManager = new G4VisExecutive("Quiet");
86  visManager->Initialize();
87 
88  // Get the pointer to the User Interface manager
90 
91  // Process macro or start UI session
92  //
93  if ( ! ui ) {
94  // batch mode
95  G4String command = "/control/execute ";
96  G4String fileName = argv[1];
97  UImanager->ApplyCommand(command+fileName);
98  }
99  else {
100  // interactive mode
101  UImanager->ApplyCommand("/control/execute init_vis.mac");
102  ui->SessionStart();
103  delete ui;
104  }
105 
106  // Job termination
107  // Free the store: user actions, physics_list and detector_description are
108  // owned and deleted by the run manager, so they should not be deleted
109  // in the main() program !
110 
111  delete visManager;
112  delete runManager;
113 }
virtual void SetUserInitialization(G4VUserDetectorConstruction *userInit)
static G4UImanager * GetUIpointer()
Definition: G4UImanager.cc:59
void Initialize()
G4int ApplyCommand(const char *aCommand)
Definition: G4UImanager.cc:447

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