#include <G4RayleighAngularGenerator.hh>
      
        
          | G4RayleighAngularGenerator::G4RayleighAngularGenerator  | 
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          | G4RayleighAngularGenerator::~G4RayleighAngularGenerator  | 
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Implements G4VEmAngularDistribution.
Definition at line 81 of file G4RayleighAngularGenerator.cc.
  101   if(x < numlim)   { w0 = n0*x*(1 - 0.5*(n0 - 1)*x*(1 - (n0 - 2)*x/3.)); }
 
  106     if(x < numlim) { w1 = n1*x*(1 - 0.5*(n1 - 1)*x*(1 - (n1 - 2)*x/3.)); }
 
  111     if(x < numlim) { w2 = n2*x*(1 - 0.5*(n2 - 1)*x*(1 - (n2 - 2)*x/3.)); }
 
  142     if(y < numlim) { x = y*n*( 1 + 0.5*(n + 1)*y*(1 - (n + 2)*y/3.)); }
 
  145     cost = 1.0 - x/(b*xx);
 
  148   } 
while (2*
G4UniformRand() > 1.0 + cost*cost || cost < -1.0);
 
  151   G4double sint = sqrt((1. - cost)*(1.0 + cost));
 
void set(double x, double y, double z)
 
G4double GetKineticEnergy() const 
 
static constexpr double twopi
 
const G4ThreeVector & GetMomentumDirection() const 
 
Hep3Vector & rotateUz(const Hep3Vector &)
 
G4double G4Log(G4double x)
 
G4double G4Exp(G4double initial_x)
Exponential Function double precision. 
 
G4ThreeVector fLocalDirection
 
 
 
 
The documentation for this class was generated from the following files: