52     G4cout << 
"G4RPGXiZeroInelastic::ApplyYourself called" << 
G4endl;
 
   54     G4cout << 
"target material = " << targetMaterial->
GetName() << 
", ";
 
   64   modifiedOriginal = *originalIncident;
 
   70     G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
 
   84     p = std::sqrt( std::abs((et-amas)*(et+amas)) );
 
   93   targetParticle = *originalTarget;
 
   96   G4bool incidentHasChanged = 
false;
 
   97   G4bool targetHasChanged = 
false;
 
   98   G4bool quasiElastic = 
false;
 
  105     Cascade(vec, vecLen, originalIncident, currentParticle, targetParticle,
 
  106             incidentHasChanged, targetHasChanged, quasiElastic);
 
  109                    modifiedOriginal, targetNucleus, currentParticle,
 
  110                    targetParticle, incidentHasChanged, targetHasChanged,
 
  113   SetUpChange(vec, vecLen, currentParticle, targetParticle, incidentHasChanged);
 
  115   delete originalTarget;
 
G4double EvaporationEffects(G4double kineticEnergy)
 
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
 
void SetKineticEnergy(const G4double en)
 
void SetMomentum(const G4double x, const G4double y, const G4double z)
 
const G4String & GetName() const 
 
void SetSide(const G4int sid)
 
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
 
G4ParticleDefinition * GetDefinition() const 
 
void Initialize(G4int items)
 
G4DynamicParticle * ReturnTargetParticle() const 
 
const G4String & GetParticleName() const 
 
void SetStatusChange(G4HadFinalStateStatus aS)
 
G4GLOB_DLL std::ostream G4cout
 
const G4ParticleDefinition * GetDefinition() const 
 
G4double GetKineticEnergy() const 
 
const G4LorentzVector & Get4Momentum() const 
 
G4double GetKineticEnergy() const 
 
void SetEnergyChange(G4double anEnergy)
 
G4double GetPDGMass() const 
 
G4double Cinema(G4double kineticEnergy)
 
G4ThreeVector GetMomentum() const 
 
G4HadFinalState theParticleChange
 
static constexpr double MeV
 
const G4Material * GetMaterial() const 
 
void SetMomentumChange(const G4ThreeVector &aV)