35   return fire( defaultA );
 
   78  while ((w = u * u + v * v) > 1.0);
 
   80  return(u * std::sqrt( a * ( std::exp(- 2.0 / a * std::log(w)) - 1.0) / w));
 
   86   for( 
double* 
v = vect; 
v != vect + size; ++
v )
 
   91                             const int size, 
double* vect,
 
   94   for( 
double* 
v = vect; 
v != vect + size; ++
v )
 
  104      u = 2.0 * localEngine->flat() - 1.0;
 
  105      v = 2.0 * localEngine->flat() - 1.0;
 
  107  while ((w = u * u + v * v) > 1.0);
 
  109  return(u * std::sqrt( a * ( std::exp(- 2.0 / a * std::log(w)) - 1.0) / w));
 
  114   for( 
double* 
v = vect; 
v != vect + size; ++
v )
 
  121   for( 
double* 
v = vect; 
v != vect + size; ++
v )
 
  131      u = 2.0 * anEngine->
flat() - 1.0;
 
  132      v = 2.0 * anEngine->
flat() - 1.0;
 
  134  while ((w = u * u + v * v) > 1.0);
 
  136  return(u * std::sqrt( a * ( std::exp(- 2.0 / a * std::log(w)) - 1.0) / w));
 
  140   int pr=os.precision(20);
 
  141   std::vector<unsigned long> t(2);
 
  142   os << 
" " << 
name() << 
"\n";
 
  143   os << 
"Uvec" << 
"\n";
 
  145   os << defaultA << 
" " << t[0] << 
" " << t[1] << 
"\n";
 
  153   if (inName != 
name()) {
 
  154     is.clear(std::ios::badbit | is.rdstate());
 
  155     std::cerr << 
"Mismatch when expecting to read state of a " 
  156               << 
name() << 
" distribution\n" 
  157           << 
"Name found was " << inName
 
  158           << 
"\nistream is left in the badbit state\n";
 
  162     std::vector<unsigned long> t(2);
 
void fireArray(const int size, double *vect)
 
std::vector< ExP01TrackerHit * > a
 
std::istream & get(std::istream &is)
 
static HepRandomEngine * getTheEngine()
 
bool possibleKeywordInput(IS &is, const std::string &key, T &t)
 
static std::vector< unsigned long > dto2longs(double d)
 
static void shootArray(const int size, double *vect, double a=1.0)
 
std::ostream & put(std::ostream &os) const 
 
HepRandomEngine & engine()
 
static double longs2double(const std::vector< unsigned long > &v)