Geant4  10.03.p02
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RE04DetectorContruction.cc
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29 // $Id: $
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32 
33 #include "G4NistManager.hh"
34 #include "G4Material.hh"
35 #include "G4Box.hh"
36 #include "G4LogicalVolume.hh"
37 #include "G4PVPlacement.hh"
38 #include "G4UniformMagField.hh"
40 #include "G4FieldManager.hh"
41 #include "G4VisAttributes.hh"
42 #include "G4Colour.hh"
43 
44 #include "G4SystemOfUnits.hh"
45 #include "G4ios.hh"
46 
47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
50  fAir(0), fWater(0), fPb(0), fWorldPhys(0), fConstructed(false)
51 {;}
52 
53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
55 {;}
56 
57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
59 {
60  if(!fConstructed)
61  {
62  fConstructed = true;
63  DefineMaterials();
64  SetupGeometry();
65  }
66  return fWorldPhys;
67 }
68 
69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
70 void RE04DetectorConstruction::DefineMaterials()
71 {
72  //=====================
73  // Material Definitions
74  //=====================
75  //
76  //-------- NIST Materials ----------------------------------------------------
77  // Material Information imported from NIST database.
78  //
80  fAir = pNISTman->FindOrBuildMaterial("G4_AIR");
81  fWater = pNISTman->FindOrBuildMaterial("G4_WATER");
82  fPb = pNISTman->FindOrBuildMaterial("G4_Pb");
83 
84  //
85  // Print all the materials defined.
86  G4cout << G4endl << "The materials defined are : " << G4endl << G4endl;
87  G4cout << *(G4Material::GetMaterialTable()) << G4endl;
88 }
89 
90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
91 void RE04DetectorConstruction::SetupGeometry()
92 {
93  //
94  // World
95  //
96  G4VSolid* worldSolid = new G4Box("World",1.*m,1.*m,1.*m);
97  G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
98  fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
99  0,false,0);
100 
101  //
102  // Phantom
103  //
104  G4VSolid* phantomSolid = new G4Box("Phantom",50.*cm,50.*cm,50.*cm);
105  G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fAir,
106  "Phantom");
107  new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
108  worldLogical,false,0);
109 
110  //
111  // Visualization attributes
112  //
114  G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
115  simpleBoxVisAtt->SetVisibility(true);
116  phantomLogical->SetVisAttributes(simpleBoxVisAtt);
117 }
118 
119 
G4Material * FindOrBuildMaterial(const G4String &name, G4bool isotopes=true, G4bool warning=false)
CLHEP::Hep3Vector G4ThreeVector
Definition of the RE04DetectorConstruction class.
Definition: G4Box.hh:64
static G4MaterialTable * GetMaterialTable()
Definition: G4Material.cc:587
static G4NistManager * Instance()
G4GLOB_DLL std::ostream G4cout
static constexpr double m
Definition: G4SIunits.hh:129
void SetVisibility(G4bool=true)
static constexpr double cm
Definition: G4SIunits.hh:119
virtual G4VPhysicalVolume * Construct()
#define G4endl
Definition: G4ios.hh:61
static const G4VisAttributes & GetInvisible()
void SetVisAttributes(const G4VisAttributes *pVA)