void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
virtual void GeneratePrimaryVertex(G4Event *evt)
void SetParticleEnergy(G4double aKineticEnergy)
static G4ParticleTable * GetParticleTable()
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)