58 void G4XXXSceneHandler::PrintThings() {
 
   60     "  with transformation " 
   61          << (
void*)fpObjectTransformation;
 
   67     G4cout << 
"(not from a model)";
 
   73       "\n  current physical volume: " 
   75       "\n  current logical volume: " 
   78       "\n  current depth of geometry tree: " 
   92     "G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n" 
  110     "G4XXXSceneHandler::AddPrimitive(const G4Text& text) called.\n" 
  130     "G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) called.\n" 
  162     "G4XXXSceneHandler::AddPrimitive(const G4Square& square) called.\n" 
  190     "G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n" 
  215   switch (drawing_style) {
 
const G4VisAttributes * GetVisAttributes() const 
 
G4int GetCurrentDepth() const 
 
G4GLOB_DLL std::ostream G4cout
 
const G4String & GetName() const 
 
static G4int fSceneIdCount
 
G4XXXSceneHandler(G4VGraphicsSystem &system, const G4String &name)
 
virtual G4String GetCurrentTag() const 
 
virtual ~G4XXXSceneHandler()
 
G4ViewParameters::DrawingStyle GetDrawingStyle(const G4VisAttributes *)
 
G4double GetMarkerSize(const G4VMarker &, MarkerSizeType &)
 
virtual G4String GetCurrentDescription() const 
 
void AddPrimitive(const G4Polyline &)
 
const G4String & GetName() const 
 
G4LogicalVolume * GetCurrentLV() const 
 
G4VPhysicalVolume * GetCurrentPV() const 
 
G4int GetNoFacets() const