58 void G4XXXSceneHandler::PrintThings() {
60 " with transformation "
61 << (
void*)fpObjectTransformation;
67 G4cout <<
"(not from a model)";
73 "\n current physical volume: "
75 "\n current logical volume: "
78 "\n current depth of geometry tree: "
92 "G4XXXSceneHandler::AddPrimitive(const G4Polyline& polyline) called.\n"
110 "G4XXXSceneHandler::AddPrimitive(const G4Text& text) called.\n"
130 "G4XXXSceneHandler::AddPrimitive(const G4Circle& circle) called.\n"
162 "G4XXXSceneHandler::AddPrimitive(const G4Square& square) called.\n"
190 "G4XXXSceneHandler::AddPrimitive(const G4Polyhedron& polyhedron) called.\n"
215 switch (drawing_style) {
const G4VisAttributes * GetVisAttributes() const
G4int GetCurrentDepth() const
G4GLOB_DLL std::ostream G4cout
const G4String & GetName() const
static G4int fSceneIdCount
G4XXXSceneHandler(G4VGraphicsSystem &system, const G4String &name)
virtual G4String GetCurrentTag() const
virtual ~G4XXXSceneHandler()
G4ViewParameters::DrawingStyle GetDrawingStyle(const G4VisAttributes *)
G4double GetMarkerSize(const G4VMarker &, MarkerSizeType &)
virtual G4String GetCurrentDescription() const
void AddPrimitive(const G4Polyline &)
const G4String & GetName() const
G4LogicalVolume * GetCurrentLV() const
G4VPhysicalVolume * GetCurrentPV() const
G4int GetNoFacets() const