30 #ifndef G4VSplitableHadron_h
31 #define G4VSplitableHadron_h 1
107 G4int theCollisionCount;
115 return theCollisionCount;
120 theCollisionCount = aCount;
125 the4Momentum=a4Momentum;
135 theDefinition=aDefinition;
140 return theDefinition;
145 theCollisionCount += aCount;
150 TimeOfCreation=aTime;
155 return TimeOfCreation;
160 thePosition=aPosition;
virtual void SetSecondParton(G4int PDGcode)=0
G4int GetSoftCollisionCount()
int operator!=(const G4VSplitableHadron &right) const
void SetTimeOfCreation(G4double aTime)
virtual G4Parton * GetNextAntiParton()=0
void SetDefinition(const G4ParticleDefinition *aDefinition)
void SetCollisionCount(G4int aCount)
void SetStatus(const G4int aStatus)
const G4ParticleDefinition * GetDefinition() const
virtual void SetFirstParton(G4int PDGcode)=0
virtual G4Parton * GetNextParton()=0
G4double GetTimeOfCreation()
void IncrementCollisionCount(G4int aCount)
virtual ~G4VSplitableHadron()
const G4LorentzVector & Get4Momentum() const
void SetPosition(const G4ThreeVector &aPosition)
const G4ThreeVector & GetPosition() const
int operator==(const G4VSplitableHadron &right) const
void Set4Momentum(const G4LorentzVector &a4Momentum)