46   fPosition   (mk.fPosition),
 
   47   fWorldSize  (mk.fWorldSize),
 
   48   fScreenSize (mk.fScreenSize),
 
   49   fFillStyle  (mk.fFillStyle),
 
   66   if (&mk == 
this) 
return *
this;
 
   68   fPosition   = mk.fPosition;
 
   69   fWorldSize  = mk.fWorldSize;
 
   70   fScreenSize = mk.fScreenSize;
 
   71   fFillStyle  = mk.fFillStyle;
 
   78       (G4Visible::operator != (mk))   ||
 
   79       (fWorldSize  != mk.fWorldSize)   ||
 
   80       (fScreenSize != mk.fScreenSize)  ||
 
   81       (fFillStyle  != mk.fFillStyle)   ||
 
   82       !(fPosition  == mk.fPosition)    ||
 
   90   os << 
"G4VMarker: position: " << marker.fPosition
 
   91      << 
", world size: " << marker.fWorldSize
 
   92      << 
", screen size: " << marker.fScreenSize << 
'\n' 
   94   switch (marker.fFillStyle) {
 
  105     os << 
"unrecognised"; 
break;
 
  107   if (!marker.fInfo.empty()) os << 
"\n  User information: " << marker.fInfo;
 
  108   os << 
"\n           " << (
const G4Visible&) marker;
 
  114   if (fWorldSize) type = 
world;
 
  115   else if (fScreenSize) type = 
screen;
 
  120   fWorldSize = fScreenSize = 0.;
 
  121   if (sizeType == 
world) fWorldSize = size;
 
  122   else if (sizeType == 
screen) fScreenSize = size;
 
G4Visible & operator=(const G4Visible &)
 
SizeType GetSizeType() const 
 
G4VMarker & operator=(const G4VMarker &)
 
void SetSize(SizeType, G4double)
 
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
 
G4bool operator!=(const G4VMarker &) const 
 
static const G4double pos