45     theAngularDistribution=0;
 
   51     if (theAngularDistribution) {
 
   52         delete theAngularDistribution;
 
   53         theAngularDistribution=0;
 
   78   p4Final *= toLabFrame;
 
   85   finalTracks->push_back(
final);
 
Hep3Vector boostVector() const 
 
virtual G4KineticTrackVector * FinalState(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const 
 
virtual const G4ParticleDefinition * GetOutgoingParticle(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
 
const G4ThreeVector & GetPosition() const 
 
G4VAnnihilationCollision()
 
virtual ~G4VAnnihilationCollision()
 
const G4LorentzVector & Get4Momentum() const