Geant4  10.03.p02
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
G4RayShooter.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4RayShooter.hh 66892 2013-01-17 10:57:59Z gunter $
28 //
29 
30 // class description:
31 //
32 // the object of this class shoots a ray (actually geantino) primary particle
33 // associated with a G4Event object. This slass must be used exclusively by
34 // G4RayTracer.
35 //
36 
37 #ifndef G4RayShooter_h
38 #define G4RayShooter_h 1
39 
40 
41 #include "globals.hh"
42 #include "G4ThreeVector.hh"
43 #include "G4ParticleDefinition.hh"
44 #include "G4PrimaryVertex.hh"
45 #include "G4ParticleMomentum.hh"
46 
47 class G4Event;
48 
50 {
51  public:
52  G4RayShooter();
53  public:
54  virtual ~G4RayShooter();
55 
56  public: // with description
57  void Shoot(G4Event* evt,G4ThreeVector vtx,G4ThreeVector direc);
58  // This method generates a primary vertex and a primary particle at the
59  // given vertex point and with the given direction. This method is invoked
60  // by G4RayTracer and G4MaterialScanner.
61 
62  private:
63  void SetInitialValues();
64 
65  G4ParticleDefinition* particle_definition;
66  G4ParticleMomentum particle_momentum_direction;
67  G4double particle_energy;
68  G4ThreeVector particle_position;
69  G4double particle_time;
70  G4ThreeVector particle_polarization;
71 };
72 
73 #endif
74 
75 
76 
77 
78 
79 
80 
void Shoot(G4Event *evt, G4ThreeVector vtx, G4ThreeVector direc)
Definition: G4RayShooter.cc:59
double G4double
Definition: G4Types.hh:76
virtual ~G4RayShooter()
Definition: G4RayShooter.cc:55