45   particle_definition = 0;
 
   48   particle_polarization = zero;
 
   79   G4int iRow = evId / nColumn;
 
   80   G4int iColumn = evId % nColumn;
 
   85   { rayDirection = 
G4ThreeVector(-std::tan(angleX)/std::cos(angleY),std::tan(angleY)/std::cos(angleX),1.0); }
 
   87   { rayDirection = 
G4ThreeVector(-std::tan(angleX),std::tan(angleY),1.0); }
 
   92   G4double gam = std::atan2(ct*cp*up.
x()+ct*sp*up.
y()-st*up.
z(), -sp*up.
x()+cp*up.
y());
 
   94   rayDirection.
rotateZ(headAngle);
 
  101        DistanceToIn(rayPosition,rayDirection);
 
  103     { rayPosition = rayPosition + (outsideDistance+0.001)*rayDirection; }
 
  122                             particle_polarization.
y(),
 
  123                             particle_polarization.
z());
 
  132   particle_definition = particleTable->
FindParticle(
"geantino");
 
  133   if(!particle_definition)
 
  136     msg =  
" G4RayTracer uses geantino to trace the ray, but your physics list does not\n";
 
  137     msg += 
"define G4Geantino. Please add G4Geantino in your physics list.";
 
  147   stepAngle = viewSpan/100.;
 
  148   viewSpanX = stepAngle*nColumn;
 
  149   viewSpanY = stepAngle*nRow;
 
  153         GetNavigatorForTracking()->GetWorldVolume();
 
G4ParticleDefinition * FindParticle(G4int PDGEncoding)
 
static const G4double kInfinity
 
CLHEP::Hep3Vector G4ThreeVector
 
void AddPrimaryVertex(G4PrimaryVertex *aPrimaryVertex)
 
G4VSolid * GetSolid() const 
 
G4ThreeVector eyeDirection
 
void SetKineticEnergy(G4double eKin)
 
G4RTPrimaryGeneratorAction()
 
virtual void GeneratePrimaries(G4Event *anEvent)
 
virtual EInside Inside(const G4ThreeVector &p) const =0
 
Hep3Vector & rotateUz(const Hep3Vector &)
 
Hep3Vector & rotateZ(double)
 
void SetMass(G4double mas)
 
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
 
static G4TransportationManager * GetTransportationManager()
 
static constexpr double GeV
 
G4LogicalVolume * GetLogicalVolume() const 
 
G4double GetPDGMass() const 
 
static G4ParticleTable * GetParticleTable()
 
virtual ~G4RTPrimaryGeneratorAction()
 
void SetMomentumDirection(const G4ThreeVector &p)
 
void SetPrimary(G4PrimaryParticle *pp)
 
G4ThreeVector eyePosition
 
void SetPolarization(const G4ThreeVector &pol)