void Init(G4Element *theElement, G4ParticleDefinition *projectile, const char *dataDirVariable)
G4ParticleHPVector * GetData(G4ParticleHPElasticData *)
G4ParticleHPElementData()
G4ParticleHPVector * GetData(G4ParticleHPInelasticData *)
G4ParticleHPVector * GetData(G4ParticleHPFissionData *)
G4ParticleHPVector * MakePhysicsVector(G4Element *theElement, G4ParticleDefinition *projectile, G4ParticleHPFissionData *theSet, char *dataDirVariable)
~G4ParticleHPElementData()
G4ParticleHPVector * GetData(G4ParticleHPCaptureData *)
void Harmonise(G4ParticleHPVector *&theStore, G4ParticleHPVector *theNew)
void UpdateData(G4int A, G4int Z, G4int index, G4double abundance, G4ParticleDefinition *projectile, const char *dataDirVariable)