34 #define INCLXX_IN_GEANT4_MODE 1 
   39 #define G4INCLBook_hh 1 
   53       nAcceptedCollisions = 0;
 
   54       nBlockedCollisions = 0;
 
   58       firstCollisionTime = 0.0;
 
   59       firstCollisionXSec = 0.0;
 
   60       firstCollisionSpectatorPosition = 0.0;
 
   61       firstCollisionSpectatorMomentum = 0.0;
 
   62       firstCollisionIsElastic = 
false;
 
   69       nEnergyViolationInteraction = 0;
 
  110     G4int nAcceptedCollisions;
 
  111     G4int nBlockedCollisions;
 
  112     G4int nAcceptedDecays;
 
  113     G4int nBlockedDecays;
 
  117     G4double firstCollisionSpectatorPosition;
 
  118     G4double firstCollisionSpectatorMomentum;
 
  119     G4bool firstCollisionIsElastic;
 
  120     std::map<AvatarType,G4int> nAvatars;
 
  122     G4int nEmittedClusters;
 
  123     G4int nEnergyViolationInteraction;
 
void incrementBlockedDecays()
 
G4double getFirstCollisionSpectatorMomentum() const 
 
G4double getFirstCollisionSpectatorPosition() const 
 
void incrementBlockedCollisions()
 
G4int getEmittedClusters() const 
 
G4int getAcceptedCollisions() const 
 
G4int getBlockedCollisions() const 
 
G4double getFirstCollisionTime() const 
 
void incrementAvatars(AvatarType type)
 
void incrementAcceptedCollisions()
 
G4int getAvatars(AvatarType type) const 
 
G4int getCascading() const 
 
G4int getBlockedDecays() const 
 
void setFirstCollisionXSec(const G4double x)
 
void incrementEnergyViolationInteraction()
 
void incrementEmittedClusters()
 
void setFirstCollisionTime(const G4double t)
 
G4int getAcceptedDecays() const 
 
G4bool getFirstCollisionIsElastic() const 
 
G4double getFirstCollisionXSec() const 
 
void incrementCascading()
 
void decrementCascading()
 
void incrementAcceptedDecays()
 
void setCurrentTime(G4double t)
 
G4double getCurrentTime() const 
 
void setFirstCollisionIsElastic(const G4bool e)
 
void setFirstCollisionSpectatorMomentum(const G4double x)
 
G4int getEnergyViolationInteraction() const 
 
void setFirstCollisionSpectatorPosition(const G4double x)