Geant4  10.03.p02
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G4HadProjectile.cc
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26 #include "G4HadProjectile.hh"
27 #include "G4Track.hh"
28 #include "G4DynamicParticle.hh"
29 
31 {
32  theMat = 0;
33  theDef = 0;
34  theTime = 0.0;
35  theBoundEnergy = 0.0;
36 }
37 
39 {
40  Initialise(aT);
41 }
42 
44  : theMat(NULL),
45  theOrgMom(aT.Get4Momentum()),
46  theDef(aT.GetDefinition())
47 {
49  toZ.rotateZ(-theOrgMom.phi());
50  toZ.rotateY(-theOrgMom.theta());
51  theMom = toZ*theOrgMom;
52  toLabFrame = toZ.inverse();
53  theTime = 0.0;
54  theBoundEnergy = 0.0;
55 }
56 
58 {}
59 
61 {
62  theMat = aT.GetMaterial();
63  theOrgMom = aT.GetDynamicParticle()->Get4Momentum();
64  theDef = aT.GetDefinition();
65 
67  toZ.rotateZ(-theOrgMom.phi());
68  toZ.rotateY(-theOrgMom.theta());
69  theMom = toZ*theOrgMom;
70  toLabFrame = toZ.inverse();
71 
72  //VI time of interaction starts from zero
73  // not global time of a track
74  theTime = 0.0;
75  theBoundEnergy = 0.0;
76 }
77 
G4ParticleDefinition * GetDefinition() const
const G4DynamicParticle * GetDynamicParticle() const
HepLorentzRotation & rotateY(double delta)
double phi() const
double theta() const
G4LorentzVector Get4Momentum() const
G4Material * GetMaterial() const
void Initialise(const G4Track &aT)
HepLorentzRotation & rotateZ(double delta)
HepLorentzRotation inverse() const