52   : fParticleName(particlename),
 
   54     fImportanceConfigurator(0),
 
   57     fWeightCutOffConfigurator(0),
 
   59     fWeightWindowConfigurator(0),
 
   71   : fParticleName(particlename),
 
   72     fWorldName(worldName),
 
   73     fImportanceConfigurator(0),
 
   76     fWeightCutOffConfigurator(0),
 
   78     fWeightWindowConfigurator(0),
 
   96   if (fImportanceConfigurator)
 
   98     delete fImportanceConfigurator;
 
   99     fImportanceConfigurator = 0;
 
  101   if (fWeightWindowConfigurator)
 
  103     delete fWeightWindowConfigurator;
 
  104     fWeightWindowConfigurator = 0;
 
  111   if (fWeightCutOffConfigurator)
 
  113     delete fWeightCutOffConfigurator;
 
  114     fWeightCutOffConfigurator = 0;
 
  122   fConfigurators.clear();
 
  123   fIsConfigured = 
false;
 
  131    G4cout << 
"WARNING - G4GeometrySampler::IsConfigured()" 
  132           << 
"          Some initalization exists, use ClearSampling()" 
  133           << 
"          before a new initialization !" << 
G4endl;
 
  163   G4cout << 
"G4GeometrySampler:: preparing importance sampling WorldName is " << fWorldName << 
G4endl;
 
  167   fImportanceConfigurator =
 
  172   if (!fImportanceConfigurator)
 
  174     G4Exception(
"G4GeometrySampler::PrepareImportanceSampling()",
 
  176                 "Failed allocation of G4ImportanceConfigurator !");
 
  186   G4cout << 
"G4GeometrySampler:: preparing weight roulette" << 
G4endl;
 
  195   fWeightCutOffConfigurator = 
 
  203   if (!fWeightCutOffConfigurator)
 
  205     G4Exception(
"G4GeometrySampler::PrepareWeightRoulett()",
 
  207                 "Failed allocation of G4WeightCutOffConfigurator !");
 
  217   G4cout << 
"G4GeometrySampler:: preparing weight window" << 
G4endl;
 
  221   fWeightWindowConfigurator =
 
  225                                     placeOfAction, paraflag);
 
  239     fIsConfigured = 
true;
 
  247     if (fImportanceConfigurator)
 
  249       fConfigurators.push_back(fImportanceConfigurator);
 
  251     if (fWeightWindowConfigurator)
 
  253       fConfigurators.push_back(fWeightWindowConfigurator);
 
  278 #ifdef G4MULTITHREADED 
  279   G4cout << 
" make sure AddProcess() is invoked for biasing!!! " << 
G4endl;
 
  292   for (G4Configurators::iterator it = fConfigurators.begin();
 
  293        it != fConfigurators.end(); it++)
 
  300   if (fWeightCutOffConfigurator)
 
  320   fParticleName = particlename;
 
virtual G4bool IsConfigured() const 
 
void SetWorld(const G4VPhysicalVolume *world)
 
virtual void Configure(G4VSamplerConfigurator *preConf)=0
 
virtual void PrepareWeightWindow(G4VWeightWindowStore *wwstore, G4VWeightWindowAlgorithm *wwAlg, G4PlaceOfAction placeOfAction)
 
G4Navigator * GetNavigatorForTracking() const 
 
G4GeometrySampler(G4VPhysicalVolume *worldvolume, const G4String &particlename)
 
void SetParallel(G4bool paraflag)
 
void SetWorldName(G4String Name)
 
virtual const G4VPhysicalVolume & GetWorldVolume() const =0
 
virtual void ClearSampling()
 
G4GLOB_DLL std::ostream G4cout
 
virtual void AddProcess()
 
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
 
static G4TransportationManager * GetTransportationManager()
 
virtual void Configure(G4VSamplerConfigurator *preConf)
 
virtual void PrepareWeightRoulett(G4double wsurvive, G4double wlimit, G4double isource)
 
void SetParticle(const G4String &particlename)
 
virtual const G4VPhysicalVolume & GetWorldVolume() const =0
 
G4VPhysicalVolume * GetWorldVolume() const 
 
virtual void PrepareImportanceSampling(G4VIStore *istore, const G4VImportanceAlgorithm *ialg)
 
virtual ~G4GeometrySampler()