44 #ifndef G4EnhancedVecAllocator_h 
   45 #define G4EnhancedVecAllocator_h 1 
   79 template<
typename _Tp>
 
   84     template<
typename _Tp1>
 
   90       : std::allocator<_Tp>() {;}
 
   92     template<
typename _Tp1>
 
   94       : std::allocator<_Tp>() {;}
 
  102     _Tp* 
allocate(
size_t _Count, 
void * 
const hint = 0);  
 
  116 template<
typename _Tp>
 
  137     if ( (chunk.
preAllocated[k]).address == ((
char *) _Ptr))
 
  151 template<
typename _Tp>
 
  154 template<
typename _Tp>
 
  158   size_t totalsize = _Count * 
sizeof(_Tp);
 
  205     char *newSpace1 = (
char *) malloc(totalsize * 512);
 
  210     for (
G4int k = 0; k < 512 ; k++)
 
  213       (chunk.
preAllocated[k]).address = newSpace1+totalsize*k;
 
  243   char *newSpace = (
char *) malloc(totalsize * 512);
 
  248   for (
G4int k = 0; k < 512 ; k++)
 
  250     (chunk.
preAllocated[originalchunknumber+k]).isAllocated = 0;
 
  251     (chunk.
preAllocated[originalchunknumber+k]).address = newSpace+totalsize*k;
 
  254   (chunk.
preAllocated[originalchunknumber]).isAllocated = 1;
 
  256   return (_Tp*)((chunk.
preAllocated[originalchunknumber]).address);
 
  263 template<
typename _T1, 
typename _T2>
 
  272 template<
typename _T1, 
typename _T2>
 
~G4EnhancedVecAllocator()
 
bool operator!=(const BasicVector3D< float > &a, const BasicVector3D< float > &b)
 
static G4ThreadLocal G4ChunkIndexType * allocStat
 
_Tp * allocate(size_t _Count)
 
static G4ThreadLocal G4int totSpace
 
G4EnhancedVecAllocator< _Tp1 > other
 
static G4ThreadLocal G4int numCat
 
G4EnhancedVecAllocator(const G4EnhancedVecAllocator< _Tp1 > &)
 
G4ChunkType * preAllocated
 
bool operator==(const BasicVector3D< float > &a, const BasicVector3D< float > &b)
 
G4EnhancedVecAllocator(const G4EnhancedVecAllocator< _Tp > &)
 
void deallocate(_Tp *_Ptr, size_t _Count)