102   if(wasActivated) { 
return; }
 
  110   myParticleIterator->reset();
 
  113   while( (*myParticleIterator)() )
 
  115     particle = myParticleIterator->value();
 
virtual void ConstructParticle()
 
virtual G4bool IsApplicable(const G4ParticleDefinition &)
 
static void ConstructParticle()
 
static void ConstructParticle()
 
static void ConstructParticle()
 
const G4String & GetParticleName() const 
 
static void ConstructParticle()
 
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const 
 
G4GLOB_DLL std::ostream G4cout
 
static void ConstructParticle()
 
virtual ~G4DecayPhysics()
 
G4bool RegisterProcess(G4VProcess *process, G4ParticleDefinition *particle)
 
static void ConstructParticle()
 
static G4PhysicsListHelper * GetPhysicsListHelper()
 
G4DecayPhysics(G4int ver=1)
 
virtual void ConstructProcess()
 
#define G4_DECLARE_PHYSCONSTR_FACTORY(physics_constructor)