43   for (
G4int i=0; i<10; i++) 
dId[i] = -1;
 
   51   if (verboseLevel>1) 
G4cout << 
" >>> G4CascadeHistory::Clear" << 
G4endl;
 
   60                   std::vector<G4CascadParticle>& daug) {
 
   61   if (verboseLevel>1) 
G4cout << 
" >>> G4CascadeHistory::AddVertex" << 
G4endl;
 
   68     G4cout << 
" entry " << 
id << 
" " << &theHistory[id] << 
" got " 
   69        << theHistory[id].n << 
" daughters:";
 
   70     for (
G4int i=0; i<theHistory[id].n; i++) {
 
   71       G4cout << 
" " << theHistory[id].dId[i];
 
   84     G4cout << 
" >>> G4CascadeHistory::FillDaughters " << iEntry << 
G4endl;
 
   87   theHistory[iEntry].clear();
 
   89   theHistory[iEntry].n = nDaug;
 
   90   for (
G4int i=0; i<nDaug; i++) {
 
   92     theHistory[iEntry].dId[i] = id;
 
   96     G4cout << 
" got " << theHistory[iEntry].n << 
" daughters:";
 
   97     for (
G4int i=0; i<theHistory[iEntry].n; i++) {
 
   98       G4cout << 
" " << theHistory[iEntry].dId[i];
 
  112       G4cout << 
" AddEntry updating " << 
id << 
" " << &theHistory[id] << 
G4endl;
 
  113     theHistory[id].cpart = cpart;       
 
  117       G4cout << 
" AddEntry creating " << 
id << 
" " << &theHistory.back() << 
G4endl;
 
  120   if (verboseLevel>3) 
G4cout << theHistory[id].cpart << 
G4endl; 
 
  128   if (verboseLevel>1) 
G4cout << 
" >>> G4CascadeHistory::DropEntry" << 
G4endl;
 
  132   if (
id>=0) theHistory[id].n = -1; 
 
  140   if (verboseLevel>2) {
 
  141     G4cout << 
" >>> G4CascadeHistory::NewHistoryID assigning ID " 
  157   if (verboseLevel) os << 
" >>> G4CascadeHistory::Print" << std::endl;
 
  159   os << 
" Cascade structure: vertices, (-O-) exciton, (***) outgoing" 
  170   if (iEntry >= 
size()) 
return;         
 
  173   entryPrinted.insert(iEntry);
 
  181   std::ios::fmtflags osFlags = os.flags();
 
  183   os << 
"#" << std::setw(3+indent) << iEntry;
 
  195     os << 
" -> N=" << entry.
n << std::endl;
 
  196     for (
G4int i=0; i<entry.
n; i++) {
 
  199   } 
else os << std::endl;
 
  206   if (verboseLevel>2) 
G4cout << 
" >>> G4CascadeHistory::GuessTarget" << 
G4endl;
 
  208   if (entry.
n < 0) 
return "-O-";    
 
  209   if (entry.
n == 0) 
return "***";   
 
  212   if (verboseLevel>3) 
G4cout << 
"cpart: " << cpart;
 
  216   G4int targetQ = (
G4int)-cpart.getParticle().getCharge();
 
  218   for (
G4int i=0; i<entry.
n; i++) {
 
  221       G4cout << 
"cdaug " << i << 
" ID " << entry.
dId[i] << 
": " << cdaug;
 
  228   if (targetB==1 && targetQ==0) 
return "n";
 
  229   if (targetB==1 && targetQ==1) 
return "p";
 
  230   if (targetB==2 && targetQ==0) 
return "nn";
 
  231   if (targetB==2 && targetQ==1) 
return "pn";
 
  232   if (targetB==2 && targetQ==2) 
return "pp";
 
  234   if (verboseLevel>2) {
 
  235     G4cout << 
" ERROR identifying target: deltaB " << targetB
 
  236        << 
" deltaQ " << targetQ << 
" from\n" << cpart << 
" to" << 
G4endl;
 
  237     for (
G4int j=0; j<entry.
n; j++) {
 
  238       G4cout << theHistory[entry.
dId[j]].cpart;
 
G4LorentzVector getMomentum() const 
 
G4bool PrintingDone(G4int iEntry) const 
 
G4int getGeneration() const 
 
void setHistoryId(G4int id)
 
void Print(std::ostream &os) const 
 
const G4ParticleDefinition * getDefinition() const 
 
void AssignHistoryID(G4CascadParticle &cpart)
 
const G4InuclElementaryParticle & getParticle() const 
 
const G4String & GetParticleName() const 
 
void PrintEntry(std::ostream &os, G4int iEntry) const 
 
G4GLOB_DLL std::ostream G4cout
 
void DropEntry(const G4CascadParticle &cpart)
 
std::ostream & operator<<(std::ostream &ostr, const G4String &astr)
 
G4int AddEntry(G4CascadParticle &cpart)
 
G4int getCurrentZone() const 
 
G4double getCharge() const 
 
G4int getHistoryId() const 
 
const G4ThreeVector & getPosition() const 
 
const char * GuessTarget(const HistoryEntry &entry) const 
 
G4int AddVertex(G4CascadParticle &cpart, std::vector< G4CascadParticle > &daug)
 
void FillDaughters(G4int iEntry, std::vector< G4CascadParticle > &daug)