63 using namespace G4InuclSpecialFunctions;
 
   68 const G4double G4CascadeFinalStateAlgorithm::maxCosTheta = 0.9999;
 
   69 const G4double G4CascadeFinalStateAlgorithm::oneOverE = 0.3678794;   
 
   70 const G4double G4CascadeFinalStateAlgorithm::small = 1.e-10;
 
   71 const G4int G4CascadeFinalStateAlgorithm::itry_max = 10;
 
   78     momDist(0), angDist(0), multiplicity(0), bullet_ekin(0.) {;}
 
   95       const std::vector<G4int>& particle_kinds) {
 
  100   multiplicity = particle_kinds.size();
 
  102   G4int fs = (multiplicity==2) ? particle_kinds[0]*particle_kinds[1] : 0;
 
  110   kinds = particle_kinds;
 
  140        << 
" is " << is << 
" fs " << fs << 
G4endl;
 
  146   if (fs > 0 && multiplicity == 2) {
 
  147     G4int kw = (fs==is) ? 1 : 2;
 
  149   } 
else if (multiplicity == 3) {
 
  156     G4cout << 
" " << (momDist?momDist->
GetName().c_str():
"") << 
" " 
  157        << (angDist?angDist->
GetName().c_str():
"") << G4endl;
 
  166         std::vector<G4LorentzVector>& finalState) {
 
  172   if (multiplicity != 2) 
return;
 
  183     G4cout << 
" Particle kinds = " << kinds[0] << 
" , " << kinds[1]
 
  184        << 
"\n pmod " << pscm
 
  185        << 
"\n before rotation px " << mom.
x() << 
" py " << mom.
y()
 
  186        << 
" pz " << mom.
z() << 
G4endl;
 
  189   finalState.resize(2);             
 
  191   finalState[0].setVectM(mom, masses[0]);
 
  192   finalState[0] = toSCM.
rotate(finalState[0]);
 
  195     G4cout << 
" after rotation px " << finalState[0].x() << 
" py " 
  196        << finalState[0].y() << 
" pz " << finalState[0].z() << 
G4endl;
 
  199   finalState[1].setVectM(-finalState[0].vect(), masses[1]);
 
  207           std::vector<G4LorentzVector>& finalState) {
 
  217   if (multiplicity < 3) 
return;
 
  218   if (!momDist) 
return;
 
  221   while ((
G4int)finalState.size() != multiplicity && ++itry < itry_max) {
 
  234   if (!momDist) 
return;
 
  236   modules.resize(multiplicity,0.);  
 
  242     G4cout << 
" knd_last " << kinds.back() << 
" mass_last "  
  247   while (++itry < itry_max) {       
 
  255     for (i=0; i < multiplicity-1; i++) {
 
  256       pmod = momDist->
GetMomentum(kinds[i], bullet_ekin);
 
  258       if (pmod < small) 
break;
 
  259       eleft -= std::sqrt(pmod*pmod + masses[i]*masses[i]);
 
  262     G4cout << 
" kp " << kinds[i] << 
" pmod " << pmod
 
  263            << 
" mass2 " << masses[i]*masses[i] << 
" eleft " << eleft
 
  264            << 
"\n x1 " << eleft - mass_last << 
G4endl;
 
  267       if (eleft <= mass_last) 
break;
 
  272     if (i < multiplicity-1) 
continue;   
 
  274     G4double plast = eleft * eleft - masses.back()*masses.back();
 
  277     if (plast <= small) 
continue;   
 
  279     plast = std::sqrt(plast);       
 
  280     modules.back() = plast;
 
  285   if (itry >= itry_max) {       
 
  287       G4cerr << 
" Unable to generate momenta for multiplicity " 
  288          << multiplicity << 
G4endl;
 
  301   return ( (pmod.size() != 3) ||
 
  302        !(pmod[0] < std::fabs(pmod[1] - pmod[2]) ||
 
  303          pmod[0] > pmod[1] + pmod[2] ||
 
  304          pmod[1] < std::fabs(pmod[0] - pmod[2]) ||
 
  305          pmod[1] > pmod[0] + pmod[2] ||
 
  306          pmod[2] < std::fabs(pmod[0] - pmod[1]) ||
 
  307          pmod[2] > pmod[1] + pmod[0])
 
  315            std::vector<G4LorentzVector>& finalState) {
 
  320   if ((
G4int)modules.size() != multiplicity) 
return;
 
  323   if (multiplicity == 3)
 
  331          std::vector<G4LorentzVector>& finalState) {
 
  335   finalState.resize(3);
 
  339   finalState[2] = toSCM.
rotate(finalState[2]);  
 
  342   costh = -0.5 * (modules[2]*modules[2] + modules[0]*modules[0] -
 
  343           modules[1]*modules[1]) / modules[2] / modules[0];
 
  345   if (std::fabs(costh) >= maxCosTheta) {  
 
  355   finalState[0] = toSCM.
rotate(finalState[2], finalState[0]);
 
  358   finalState[1].
set(0.,0.,0.,initialMass);
 
  359   finalState[1] -= finalState[0] + finalState[2];
 
  364         std::vector<G4LorentzVector>& finalState) {
 
  371   finalState.resize(multiplicity);
 
  373   for (
G4int i=0; i<multiplicity-2; i++) {
 
  376     finalState[i] = toSCM.
rotate(finalState[i]);    
 
  381     std::accumulate(finalState.begin(), finalState.end()-2, 
G4LorentzVector());
 
  384   costh = -0.5 * (pmod*pmod +
 
  385           modules[multiplicity-2]*modules[multiplicity-2] -
 
  386           modules[multiplicity-1]*modules[multiplicity-1])
 
  387     / pmod / modules[multiplicity-2];
 
  391   if (std::fabs(costh) >= maxCosTheta) {  
 
  400   finalState[multiplicity-2] =
 
  402                masses[multiplicity-2]);
 
  403   finalState[multiplicity-2] = toSCM.
rotate(psum, finalState[multiplicity-2]);
 
  406   finalState[multiplicity-1].
set(0.,0.,0.,initialMass);
 
  407   finalState[multiplicity-1] -= psum + finalState[multiplicity-2];
 
  416     G4cout << 
" >>> " << 
GetName() << 
"::GenerateCosTheta " << ptype
 
  420   if (multiplicity == 3) {      
 
  425   G4double p0 = ptype<3 ? 0.36 : 0.25;  
 
  426   G4double alf = 1.0 / p0 / (p0 - (pmod+p0)*
G4Exp(-pmod / p0));
 
  431   while (std::fabs(sinth) > maxCosTheta && ++itry1 < itry_max) {
 
  436       G4cout << 
" s1 * alf * G4Exp(-s1 / p0) " << salf
 
  437          << 
" s2 " << s2 << 
G4endl;
 
  440     if (salf > s2) sinth = s1 / pmod;
 
  444     G4cout << 
" itry1 " << itry1 << 
" sinth " << sinth << 
G4endl;
 
  446   if (itry1 == itry_max) {
 
  448       G4cout << 
" high energy angles generation: itry1 " << itry1 << 
G4endl;
 
  454   G4double costh = std::sqrt(1.0 - sinth * sinth);
 
  466          const std::vector<G4double>& masses,
 
  467          std::vector<G4LorentzVector>& finalState) {
 
  473   size_t N = masses.size();
 
  474   finalState.resize(N);
 
  476   G4double mtot = std::accumulate(masses.begin(), masses.end(), 0.0);
 
  484   for (
size_t k=N-1; k>0; --k) {
 
  497     finalState[k].setVectM(momV,masses[k]);
 
  500     finalState[k].boost(boostV);
 
  501     recoil.
boost(boostV);
 
  505   finalState[0] = recoil;
 
  513   G4double Fmax = std::sqrt(g4pow->
powN(xN/(xN+1.),N)/(xN+1.)); 
 
  518     F = std::sqrt(g4pow->
powN(chi,N)*(1.-chi));      
 
virtual const G4String & GetName() const 
 
static G4Pow * GetInstance()
 
static void setVerboseLevel(G4int vb=0)
 
static const G4VTwoBodyAngDst * GetDist(G4int is, G4int fs, G4int kw)
 
Hep3Vector boostVector() const 
 
virtual void GenerateMultiBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
G4double UniformTheta() const 
 
G4double powN(G4double x, G4int n) const 
 
void FillDirThreeBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
G4int GetVerboseLevel() const 
 
G4LorentzVector rotate(const G4LorentzVector &mom) const 
 
void setBullet(const G4InuclParticle *bullet)
 
void SaveKinematics(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target)
 
void setVectM(const Hep3Vector &spatial, double mass)
 
void FillMagnitudes(G4double initialMass, const std::vector< G4double > &masses)
 
G4GLOB_DLL std::ostream G4cout
 
void setVerbose(G4int vb=0)
 
HepLorentzVector & boost(double, double, double)
 
G4bool satisfyTriangle(const std::vector< G4double > &pmod) const 
 
G4double getKinEnergyInTheTRS() const 
 
void setRThetaPhi(double r, double theta, double phi)
 
G4double GenerateCosTheta(G4int ptype, G4double pmod) const 
 
virtual const G4String & GetName() const 
 
virtual G4double GetMomentum(G4int ptype, const G4double &ekin) const =0
 
static void setVerboseLevel(G4int vb=0)
 
static G4bool usePhaseSpace()
 
G4double G4Exp(G4double initial_x)
Exponential Function double precision. 
 
virtual void SetVerboseLevel(G4int verbose)
 
void Configure(G4InuclElementaryParticle *bullet, G4InuclElementaryParticle *target, const std::vector< G4int > &particle_kinds)
 
const G4String & GetName() const 
 
void set(double x, double y, double z, double t)
 
virtual void GenerateTwoBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
G4LorentzVector generateWithFixedTheta(G4double ct, G4double p, G4double mass=0.)
 
G4double UniformPhi() const 
 
G4double TwoBodyMomentum(G4double M0, G4double M1, G4double M2) const 
 
void FillDirections(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
void FillUsingKopylov(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
G4CascadeFinalStateAlgorithm()
 
virtual void SetVerboseLevel(G4int verbose)
 
void ChooseGenerators(G4int is, G4int fs)
 
void FillDirManyBody(G4double initialMass, const std::vector< G4double > &masses, std::vector< G4LorentzVector > &finalState)
 
virtual ~G4CascadeFinalStateAlgorithm()
 
virtual G4double GetCosTheta(const G4double &ekin, const G4double &pcm) const =0
 
static const G4VMultiBodyMomDst * GetDist(G4int is, G4int mult)
 
G4double BetaKopylov(G4int K) const 
 
G4GLOB_DLL std::ostream G4cerr
 
void setTarget(const G4InuclParticle *target)
 
CLHEP::HepLorentzVector G4LorentzVector