#include <G4VVisManager.hh>
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| virtual  | ~G4VVisManager () | 
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| virtual void  | Draw (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4Scale &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw2D (const G4Circle &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw2D (const G4Polyhedron &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw2D (const G4Polyline &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw2D (const G4Polymarker &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw2D (const G4Square &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw2D (const G4Text &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4VTrajectory &)=0 | 
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| virtual void  | Draw (const G4VHit &)=0 | 
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| virtual void  | Draw (const G4VDigi &)=0 | 
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| virtual void  | Draw (const G4LogicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4VPhysicalVolume &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | Draw (const G4VSolid &, const G4VisAttributes &, const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | BeginDraw (const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | EndDraw ()=0 | 
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| virtual void  | BeginDraw2D (const G4Transform3D &objectTransformation=G4Transform3D())=0 | 
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| virtual void  | EndDraw2D ()=0 | 
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| virtual void  | GeometryHasChanged ()=0 | 
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| virtual void  | IgnoreStateChanges (G4bool) | 
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| virtual void  | NotifyHandlers () | 
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| virtual void  | DispatchToModel (const G4VTrajectory &)=0 | 
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| virtual G4bool  | FilterTrajectory (const G4VTrajectory &)=0 | 
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| virtual G4bool  | FilterHit (const G4VHit &)=0 | 
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| virtual G4bool  | FilterDigi (const G4VDigi &)=0 | 
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Definition at line 93 of file G4VVisManager.hh.
 
  
  
      
        
          | G4VVisManager::~G4VVisManager  | 
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virtual   | 
  
 
 
  
  
      
        
          | virtual void G4VVisManager::Draw  | 
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          const G4VHit &  | 
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pure virtual   | 
  
 
 
  
  
      
        
          | virtual void G4VVisManager::EndDraw  | 
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pure virtual   | 
  
 
 
  
  
      
        
          | virtual void G4VVisManager::EndDraw2D  | 
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pure virtual   | 
  
 
 
  
  
      
        
          | virtual void G4VVisManager::GeometryHasChanged  | 
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pure virtual   | 
  
 
 
  
  
      
        
          | virtual void G4VVisManager::NotifyHandlers  | 
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inlinevirtual   | 
  
 
 
The documentation for this class was generated from the following files: