#include <G4VGFlashSensitiveDetector.hh>
  
  
      
        
          | G4VGFlashSensitiveDetector::G4VGFlashSensitiveDetector  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | virtual G4VGFlashSensitiveDetector::~G4VGFlashSensitiveDetector  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
Definition at line 76 of file G4VGFlashSensitiveDetector.hh.
   89                       "Needs also to inherit from G4VSensitiveDetector!");
 
G4double G4ParticleHPJENDLHEData::G4double result
 
G4TouchableHandle GetTouchableHandle() const 
 
const G4Track * GetPrimaryTrack() const 
 
void SetPosition(const G4ThreeVector &aValue)
 
void SetMomentumDirection(const G4ThreeVector &aValue)
 
G4StepPoint * GetPreStepPoint() const 
 
const G4FastTrack * GetOriginatorTrack() const 
 
virtual G4bool ProcessHits(G4GFlashSpot *aSpot, G4TouchableHistory *ROhist)=0
 
G4VReadOutGeometry * GetROgeometry() const 
 
void G4Exception(const char *originOfException, const char *exceptionCode, G4ExceptionSeverity severity, const char *comments)
 
virtual G4bool CheckROVolume(G4Step *, G4TouchableHistory *&)
 
const G4ThreeVector & GetMomentumDirection() const 
 
void SetTouchableHandle(const G4TouchableHandle &apValue)
 
G4ThreeVector GetPosition() const 
 
 
 
 
The documentation for this class was generated from the following file: