#include <G4VBiasingInteractionLaw.hh>
Definition at line 62 of file G4VBiasingInteractionLaw.hh.
G4VBiasingInteractionLaw::G4VBiasingInteractionLaw |
( |
G4String |
name | ) |
|
|
inline |
virtual G4VBiasingInteractionLaw::~G4VBiasingInteractionLaw |
( |
| ) |
|
|
inlinevirtual |
virtual G4double G4VBiasingInteractionLaw::ComputeEffectiveCrossSectionAt |
( |
G4double |
length | ) |
const |
|
pure virtual |
virtual G4double G4VBiasingInteractionLaw::ComputeNonInteractionProbabilityAt |
( |
G4double |
length | ) |
const |
|
pure virtual |
const G4String& G4VBiasingInteractionLaw::GetName |
( |
| ) |
const |
|
inline |
G4double G4VBiasingInteractionLaw::GetSampledInteractionLength |
( |
| ) |
const |
|
inline |
virtual G4bool G4VBiasingInteractionLaw::IsEffectiveCrossSectionInfinite |
( |
| ) |
const |
|
inlinevirtual |
virtual G4bool G4VBiasingInteractionLaw::IsSingular |
( |
| ) |
const |
|
inlinevirtual |
G4double G4VBiasingInteractionLaw::Sample |
( |
| ) |
|
|
inline |
virtual G4double G4VBiasingInteractionLaw::SampleInteractionLength |
( |
| ) |
|
|
protectedpure virtual |
Definition at line 103 of file G4VBiasingInteractionLaw.hh.
106 return fSampledInteractionLength;
virtual G4double UpdateInteractionLengthForStep(G4double)
virtual G4double G4VBiasingInteractionLaw::UpdateInteractionLengthForStep |
( |
G4double |
| ) |
|
|
inlineprotectedvirtual |
The documentation for this class was generated from the following file: