Geant4  10.03.p01
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G4EvaporationInuclCollider Class Reference

#include <G4EvaporationInuclCollider.hh>

Inheritance diagram for G4EvaporationInuclCollider:
Collaboration diagram for G4EvaporationInuclCollider:

Public Member Functions

 G4EvaporationInuclCollider ()
 
 ~G4EvaporationInuclCollider ()
 
virtual void deExcite (const G4Fragment &target, G4CollisionOutput &output)
 
- Public Member Functions inherited from G4CascadeDeexciteBase
 G4CascadeDeexciteBase (const char *name)
 
virtual ~G4CascadeDeexciteBase ()
 
virtual void setVerboseLevel (G4int verbose=0)
 
- Public Member Functions inherited from G4VCascadeDeexcitation
 G4VCascadeDeexcitation (const G4String &name)
 
virtual ~G4VCascadeDeexcitation ()
 
virtual void collide (G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
 
- Public Member Functions inherited from G4VCascadeCollider
 G4VCascadeCollider (const G4String &name, G4int verbose=0)
 
virtual ~G4VCascadeCollider ()
 

Additional Inherited Members

- Protected Member Functions inherited from G4CascadeDeexciteBase
virtual G4bool explosion (const G4Fragment &target) const
 
virtual G4bool explosion (G4int A, G4int Z, G4double excitation) const
 
virtual G4bool validateOutput (const G4Fragment &target, G4CollisionOutput &output)
 
virtual G4bool validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles)
 
virtual G4bool validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments)
 
void getTargetData (const G4Fragment &target)
 
const G4FragmentmakeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.)
 
const G4FragmentmakeFragment (G4int A, G4int Z, G4double EX=0.)
 
- Protected Member Functions inherited from G4VCascadeCollider
virtual void setName (const G4String &name)
 
- Protected Attributes inherited from G4CascadeDeexciteBase
G4CascadeCheckBalancebalance
 
G4int A
 
G4int Z
 
G4LorentzVector PEX
 
G4double EEXS
 
G4Fragment aFragment
 
- Protected Attributes inherited from G4VCascadeCollider
G4String theName
 
G4int verboseLevel
 

Detailed Description

Definition at line 48 of file G4EvaporationInuclCollider.hh.

Constructor & Destructor Documentation

G4EvaporationInuclCollider::G4EvaporationInuclCollider ( )

Definition at line 49 of file G4EvaporationInuclCollider.cc.

50  : G4CascadeDeexciteBase("G4EvaporationInuclCollider"),
51  theEquilibriumEvaporator(new G4EquilibriumEvaporator) {}
G4CascadeDeexciteBase(const char *name)
G4EvaporationInuclCollider::~G4EvaporationInuclCollider ( )

Definition at line 53 of file G4EvaporationInuclCollider.cc.

53  {
54  delete theEquilibriumEvaporator;
55 }

Member Function Documentation

void G4EvaporationInuclCollider::deExcite ( const G4Fragment target,
G4CollisionOutput output 
)
virtual

Implements G4VCascadeDeexcitation.

Definition at line 59 of file G4EvaporationInuclCollider.cc.

60  {
61  if (verboseLevel) {
62  G4cout << " >>> G4EvaporationInuclCollider::deExcite" << G4endl;
63  }
64 
65  if (verboseLevel>3) G4cout << target << G4endl;
66 
67  theEquilibriumEvaporator->deExcite(target, globalOutput);
68 
69  if (verboseLevel > 2) {
70  G4cout << " After EquilibriumEvaporator " << G4endl;
71  globalOutput.printCollisionOutput();
72  G4cout << "G4EvaporationInuclCollider::collide end" << G4endl;
73  }
74 }
G4GLOB_DLL std::ostream G4cout
#define G4endl
Definition: G4ios.hh:61
virtual void deExcite(const G4Fragment &target, G4CollisionOutput &output)

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The documentation for this class was generated from the following files: