Geant4  10.03.p01
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
G4DAWNFILESceneHandler Member List

This is the complete list of members for G4DAWNFILESceneHandler, including all inherited members.

AddCompound(const G4VTrajectory &traj)G4DAWNFILESceneHandlerinlinevirtual
AddCompound(const G4VHit &hit)G4DAWNFILESceneHandlerinlinevirtual
AddCompound(const G4VDigi &digi)G4DAWNFILESceneHandlerinlinevirtual
AddCompound(const G4THitsMap< G4double > &hits)G4DAWNFILESceneHandlerinlinevirtual
AddCompound(const G4THitsMap< G4StatDouble > &hits)G4DAWNFILESceneHandlerinlinevirtual
AddPrimitive(const G4Polyline &line)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Polyhedron &p)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Text &)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Circle &)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Square &)G4DAWNFILESceneHandlervirtual
AddPrimitive(const G4Polymarker &polymarker)G4DAWNFILESceneHandlerinlinevirtual
AddPrimitive(const G4Scale &scale)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4Box &box)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Cons &cons)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Tubs &tubs)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Trd &trd)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Trap &trap)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Sphere &sphere)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Para &para)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Torus &torus)G4DAWNFILESceneHandlervirtual
AddSolid(const G4Polycone &polycone)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4Polyhedra &polyhedra)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4Orb &orb)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4Ellipsoid &ellipsoid)G4DAWNFILESceneHandlerinlinevirtual
AddSolid(const G4VSolid &solid)G4DAWNFILESceneHandlervirtual
AddSolidT(const T &solid)G4VSceneHandler
AddSolidWithAuxiliaryEdges(const T &solid)G4VSceneHandler
AddViewerToList(G4VViewer *pView)G4VSceneHandler
BeginModeling()G4DAWNFILESceneHandlerinlinevirtual
BeginPrimitives(const G4Transform3D &objectTransformation)G4DAWNFILESceneHandlervirtual
BeginPrimitives2D(const G4Transform3D &objectTransformation)G4VSceneHandlervirtual
BeginSavingG4Prim(void)G4DAWNFILESceneHandler
ClearStore()G4VSceneHandlervirtual
ClearTransientStore()G4DAWNFILESceneHandlervirtual
CreateCutawaySolid()G4VSceneHandlerprotectedvirtual
CreateModelingParameters()G4VSceneHandler
CreateSectionSolid()G4VSceneHandlerprotectedvirtual
DrawEndOfRunModels()G4VSceneHandler
DrawEvent(const G4Event *)G4VSceneHandler
EndModeling()G4DAWNFILESceneHandlerinlinevirtual
EndPrimitives()G4DAWNFILESceneHandlervirtual
EndPrimitives2D()G4VSceneHandlervirtual
EndSavingG4Prim(void)G4DAWNFILESceneHandler
fIdentityTransformationG4VSceneHandlerprotected
fMarkForClearingTransientStoreG4VSceneHandlerprotected
fNameG4VSceneHandlerprotected
fNestingDepthG4VSceneHandlerprotected
fObjectTransformationG4VSceneHandlerprotected
fpModelG4VSceneHandlerprotected
fProcessing2DG4VSceneHandlerprotected
fProcessingSolidG4VSceneHandlerprotected
fpSceneG4VSceneHandlerprotected
fpViewerG4VSceneHandlerprotected
fpVisAttribsG4VSceneHandlerprotected
FRBeginModeling()G4DAWNFILESceneHandler
fReadyForTransientsG4VSceneHandlerprotected
FREndModeling()G4DAWNFILESceneHandler
FRIsInModeling()G4DAWNFILESceneHandlerinline
fSceneHandlerIdG4VSceneHandlerprotected
fTransientsDrawnThisEventG4VSceneHandlerprotected
fTransientsDrawnThisRunG4VSceneHandlerprotected
fViewCountG4VSceneHandlerprotected
fViewerListG4VSceneHandlerprotected
G4DAWNFILESceneHandler(G4DAWNFILE &system, const G4String &name="")G4DAWNFILESceneHandler
G4DAWNFILEViewer classG4DAWNFILESceneHandlerfriend
G4VGraphicsScene()G4VGraphicsScene
G4VSceneHandler(G4VGraphicsSystem &system, G4int id, const G4String &name="")G4VSceneHandler
GetAuxEdgeVisible(const G4VisAttributes *)G4VSceneHandler
GetColor()G4VSceneHandler
GetColour()G4VSceneHandler
GetCurrentViewer() const G4VSceneHandler
GetDrawingStyle(const G4VisAttributes *)G4VSceneHandler
GetExtent() const G4VSceneHandlervirtual
GetG4PrimFileName()G4DAWNFILESceneHandlerinline
GetGraphicsSystem() const G4VSceneHandler
GetLineWidth(const G4VisAttributes *)G4VSceneHandler
GetMarkerDiameter(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerRadius(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkerSize(const G4VMarker &, MarkerSizeType &)G4VSceneHandler
GetMarkForClearingTransientStore() const G4VSceneHandler
GetModel() const G4VSceneHandler
GetName() const G4VSceneHandler
GetNoOfSides(const G4VisAttributes *)G4VSceneHandler
GetObjectTransformation() const G4VSceneHandler
GetScene() const G4VSceneHandler
GetSceneHandlerId() const G4VSceneHandler
GetSystem()G4DAWNFILESceneHandlerinline
GetTextColor(const G4Text &)G4VSceneHandler
GetTextColour(const G4Text &)G4VSceneHandler
GetTransientsDrawnThisEvent() const G4VSceneHandler
GetTransientsDrawnThisRun() const G4VSceneHandler
GetViewCount() const G4VSceneHandler
GetViewerList() const G4VSceneHandler
IncrementViewCount()G4VSceneHandler
IsReadyForTransients() const G4VSceneHandler
IsSavingG4Prim(void)G4DAWNFILESceneHandlerinline
LoadAtts(const G4Visible &, G4AttHolder *)G4VSceneHandlerprotected
MarkerSizeType enum nameG4VSceneHandler
PostAddSolid()G4VSceneHandlervirtual
PreAddSolid(const G4Transform3D &objectTransformation, const G4VisAttributes &)G4VSceneHandlervirtual
ProcessScene()G4VSceneHandlerprotectedvirtual
RemoveViewerFromList(G4VViewer *pView)G4VSceneHandler
RequestPrimitives(const G4VSolid &solid)G4VSceneHandlerprotectedvirtual
screen enum valueG4VSceneHandler
SendBoundingBox(void)G4DAWNFILESceneHandler
SendDouble(G4double val)G4DAWNFILESceneHandler
SendInt(G4int val)G4DAWNFILESceneHandler
SendInt3Str(G4int ival1, G4int ival2, G4int ival3, const char *char_string)G4DAWNFILESceneHandler
SendInt4Str(G4int ival1, G4int ival2, G4int ival3, G4int ival4, const char *char_string)G4DAWNFILESceneHandler
SendIntDouble3(G4int ival, G4double dval1, G4double dval2, G4double dval3)G4DAWNFILESceneHandler
SendStr(const char *char_string)G4DAWNFILESceneHandler
SendStrDouble(const char *char_string, G4double dval)G4DAWNFILESceneHandler
SendStrDouble11(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, G4double dval7, G4double dval8, G4double dval9, G4double dval10, G4double dval11)G4DAWNFILESceneHandler
SendStrDouble2(const char *char_string, G4double dval1, G4double dval2)G4DAWNFILESceneHandler
SendStrDouble3(const char *char_string, G4double dval1, G4double dval2, G4double dval3)G4DAWNFILESceneHandler
SendStrDouble3Str(const char *char_string1, G4double dval1, G4double dval2, G4double dval3, const char *char_string2)G4DAWNFILESceneHandler
SendStrDouble4(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4)G4DAWNFILESceneHandler
SendStrDouble5(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5)G4DAWNFILESceneHandler
SendStrDouble6(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6)G4DAWNFILESceneHandler
SendStrDouble6Str(const char *char_string1, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, const char *char_string2)G4DAWNFILESceneHandler
SendStrDouble7(const char *char_string, G4double dval1, G4double dval2, G4double dval3, G4double dval4, G4double dval5, G4double dval6, G4double dval7)G4DAWNFILESceneHandler
SendStrInt(const char *char_string, G4int ival)G4DAWNFILESceneHandler
SendStrInt3(const char *char_string, G4int ival1, G4int ival2, G4int ival3)G4DAWNFILESceneHandler
SendStrInt4(const char *char_string, G4int ival1, G4int ival2, G4int ival3, G4int ival4)G4DAWNFILESceneHandler
SetCurrentViewer(G4VViewer *)G4VSceneHandler
SetG4PrimFileName()G4DAWNFILESceneHandler
SetMarkForClearingTransientStore(G4bool)G4VSceneHandler
SetModel(G4VModel *)G4VSceneHandler
SetName(const G4String &)G4VSceneHandler
SetObjectTransformation(const G4Transform3D &)G4VSceneHandler
SetScene(G4Scene *)G4VSceneHandlervirtual
SetTransientsDrawnThisEvent(G4bool)G4VSceneHandler
SetTransientsDrawnThisRun(G4bool)G4VSceneHandler
SetViewerList()G4VSceneHandler
world enum valueG4VSceneHandler
~G4DAWNFILESceneHandler()G4DAWNFILESceneHandlervirtual
~G4VGraphicsScene()G4VGraphicsScenevirtual
~G4VSceneHandler()G4VSceneHandlervirtual