Go to the source code of this file.
      
        
          | std::ostream& operator<<  | 
          ( | 
          std::ostream &  | 
          os,  | 
        
        
           | 
           | 
          const G4Scene &  | 
          scene  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Definition at line 232 of file G4Scene.cc.
  238   os << 
"\n  Run-duration model list:";
 
  239   for (i = 0; i < scene.fRunDurationModelList.size (); i++) {
 
  240     if (scene.fRunDurationModelList[i].fActive) os << 
"\n  Active:   ";
 
  241     else os << 
"\n  Inactive: ";
 
  242     os << *(scene.fRunDurationModelList[i].fpModel);
 
  245   os << 
"\n  End-of-event model list:";
 
  246   for (i = 0; i < scene.fEndOfEventModelList.size (); i++) {
 
  247     if (scene.fEndOfEventModelList[i].fActive) os << 
"\n  Active:   ";
 
  248     else os << 
"\n  Inactive: ";
 
  249     os << *(scene.fEndOfEventModelList[i].fpModel);
 
  252   os << 
"\n  End-of-run model list:";
 
  253   for (i = 0; i < scene.fEndOfRunModelList.size (); i++) {
 
  254     if (scene.fEndOfRunModelList[i].fActive) os << 
"\n  Active:   ";
 
  255     else os << 
"\n  Inactive: ";
 
  256     os << *(scene.fEndOfRunModelList[i].fpModel);
 
  259   os << 
"\n  Extent or bounding box: " << scene.fExtent;
 
  261   os << 
"\n  Standard target point:  " << scene.fStandardTargetPoint;
 
  263   os << 
"\n  End of event action set to \"";
 
  264   if (scene.fRefreshAtEndOfEvent) os << 
"refresh\"";
 
  266     os << 
"accumulate (maximum number of kept events: ";
 
  267     if (scene.fMaxNumberOfKeptEvents >= 0) os << scene.fMaxNumberOfKeptEvents;
 
  268     else os << 
"unlimited";
 
  272   os << 
"\n  End of run action set to \"";
 
  273   if (scene.fRefreshAtEndOfRun) os << 
"refresh";
 
  274   else os << 
"accumulate";