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G4RPGProtonInelastic.hh
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26 // $Id: G4RPGProtonInelastic.hh 79697 2014-03-12 13:10:09Z gcosmo $
27 //
28 // Author: D. H. Wright
29 // Date: 28 December 2007
30 //
31 
32 // Class Description:
33 // Final state production model for proton inelastic scattering
34 // using the re-parameterized Gheisha model
35 
36 #ifndef G4RPGProtonInelastic_h
37 #define G4RPGProtonInelastic_h 1
38 
39 
40 #include "G4RPGNucleonInelastic.hh"
41 
42 
44  {
45  public:
46 
47  G4RPGProtonInelastic() : G4RPGNucleonInelastic("RPGProtonInelastic")
48  {}
49 
51  {}
52 
54  G4Nucleus& targetNucleus);
55 
56  private:
57 
58  void InitialCollision(
60  G4int& vecLen,
61  G4ReactionProduct& currentParticle,
62  G4ReactionProduct& targetParticle,
63  G4bool& incidentHasChanged,
64  G4bool& targetHasChanged);
65 
66  void SlowProton(const G4HadProjectile* originalIncident,
67  G4Nucleus& targetNucleus);
68 
69  };
70 
71 #endif
72 
int G4int
Definition: G4Types.hh:78
bool G4bool
Definition: G4Types.hh:79
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)